static void world_gates_init(void);
static void gate_transform_update( ent_gate *gate );
static int render_gate( world_instance *world, world_instance *world_inside,
- ent_gate *gate, camera *cam, int layer_depth );
+ ent_gate *gate, camera *cam );
static int gate_intersect( ent_gate *gate, v3f pos, v3f last );
static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last );