v3f v0;
v3_sub( cam->pos, gate->co[0], v0 );
- if( v3_dot(v0, gatedir) >= 0.0f )
+
+ float dist = v3_dot(v0, gatedir);
+
+ /* Hard cutoff */
+ if( dist > 3.0f )
return 0;
if( v3_dist( cam->pos, gate->co[0] ) > 100.0f )
static camera gate_view;
gate_view.fov = cam->fov;
gate_view.nearz = 0.1f;
- gate_view.farz = 900.0f;
+ gate_view.farz = 2000.0f;
m4x3_mul( gate->transport, cam->transform, gate_view.transform );
camera_update_view( &gate_view );
m4x3_mulp( gate_view.transform_inverse, surface, surface );
surface[3] = -fabsf(surface[3]);
- m4x4_clip_projection( gate_view.mtx.p, surface );
+
+ if( dist < -0.5f )
+ m4x4_clip_projection( gate_view.mtx.p, surface );
/* Ready to draw with new camrea */
camera_finalize( &gate_view );
glDisable( GL_STENCIL_TEST );
render_water_texture( &gate_view );
- fb_use( NULL );
+ render_fb_bind( gpipeline.fb_main );
+
glEnable( GL_STENCIL_TEST );
render_water_surface( &gate_view );