some gate improvements
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.h
index b45c70d86c0f1ce3efb3896d1fa11dd79a3a97cc..4b3299aded23d2e47caf2b18388c361268e7e873 100644 (file)
@@ -20,7 +20,7 @@ VG_STATIC void world_gates_init(void);
 VG_STATIC void gate_transform_update( ent_gate *gate );
 VG_STATIC void world_link_nonlocal_async( void *payload, u32 size );
 VG_STATIC void world_unlink_nonlocal( world_instance *world );
-VG_STATIC int render_gate( world_instance *world_inside,
+VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
                            ent_gate *gate, camera *cam, int layer_depth );
 
 VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last );