chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.h
index 989e918356a34e8f837d2af936e703be224c87b6..469f73695e7da46489e08a2f3b6dc8a93e67b306 100644 (file)
@@ -42,7 +42,6 @@ VG_STATIC void world_gates_init(void)
    mdl_context mgate;
    mdl_open( &mgate, "models/rs_gate.mdl", vg_mem.scratch );
    mdl_load_metadata_block( &mgate, vg_mem.scratch );
-   mdl_load_mesh_block( &mgate, vg_mem.scratch );
 
    mdl_mesh *surface = mdl_find_mesh( &mgate, "rs_gate" );
    mdl_submesh *sm = mdl_arritm(&mgate.submeshs,surface->submesh_start);
@@ -57,13 +56,8 @@ VG_STATIC void world_gates_init(void)
       world_global.sm_gate_marker[i] = *sm;
    }
 
+   mdl_async_load_glmesh( &mgate, &world_global.mesh_gate );
    mdl_close( &mgate );
-
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( &mgate, &world_global.mesh_gate );
-   }
-   vg_release_thread_sync();
 }
 
 VG_STATIC int render_gate( world_instance *world_inside,