struct world_gates{
glmesh mesh;
- mdl_submesh sm_surface, sm_marker[4];
+ mdl_submesh sm_surface, sm_marker[4], sm_icosphere;
camera cam;
+
+ v3f userportal_co;
}
static world_gates;
static void world_gates_init(void);
static void gate_transform_update( ent_gate *gate );
-static void world_link_nonlocal_async( void *payload, u32 size );
-static void world_unlink_nonlocal( world_instance *world );
static int render_gate( world_instance *world, world_instance *world_inside,
ent_gate *gate, camera *cam, int layer_depth );