#include "camera.h"
#include "world_water.h"
+#include "player_remote.h"
/*
* Update the transform matrices for gate
*/
-VG_STATIC void gate_transform_update( ent_gate *gate )
-{
+static void gate_transform_update( ent_gate *gate ){
+ if( gate->flags & k_ent_gate_flip ){
+ v4f qflip;
+ q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
+ q_mul( gate->q[1], qflip, gate->q[1] );
+ }
+
m4x3f to_local, recv_to_world;
q_m3x3( gate->q[0], gate->to_world );
q_m3x3( gate->q[1], recv_to_world );
v3_copy( gate->co[1], recv_to_world[3] );
m4x3_mul( recv_to_world, to_local, gate->transport );
-
- m3x3_scale( gate->to_world, (v3f){ gate->dimensions[0],
- gate->dimensions[1], 1.0f } );
}
-VG_STATIC void world_gates_init(void)
+static void world_gates_init(void)
{
vg_info( "world_gates_init\n" );
world_gates.sm_marker[i] = *sm;
}
+ mdl_mesh *icosphere = mdl_find_mesh( &mgate, "rs_icosphere" );
+ world_gates.sm_icosphere =
+ *((mdl_submesh *)mdl_arritm( &mgate.submeshs, icosphere->submesh_start ));
+
mdl_async_load_glmesh( &mgate, &world_gates.mesh );
mdl_close( &mgate );
}
+static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){
+ m4x3_copy( gate->to_world, mmdl );
+
+ if( !(gate->flags & k_ent_gate_custom_mesh) ){
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+ }
+}
+
/*
* Render the view through a gate
*/
-VG_STATIC int render_gate( world_instance *world_inside,
- ent_gate *gate, camera *cam, int layer_depth )
-{
+static int render_gate( world_instance *world, world_instance *world_inside,
+ ent_gate *gate, camera *cam ){
v3f viewdir, gatedir;
m3x3_mulv( cam->transform, (v3f){0.0f,0.0f,-1.0f}, viewdir );
q_mulv( gate->q[0], (v3f){0.0f,0.0f,-1.0f}, gatedir );
return 0;
{
- v3f a,b,c,d;
+ f32 w = gate->dimensions[0],
+ h = gate->dimensions[1];
- m4x3_mulv( gate->to_world, (v3f){-1.0f,-1.0f,0.0f}, a );
- m4x3_mulv( gate->to_world, (v3f){ 1.0f,-1.0f,0.0f}, b );
- m4x3_mulv( gate->to_world, (v3f){ 1.0f, 1.0f,0.0f}, c );
- m4x3_mulv( gate->to_world, (v3f){-1.0f, 1.0f,0.0f}, d );
+ v3f a,b,c,d;
+ m4x3_mulv( gate->to_world, (v3f){-w,-h,0.0f}, a );
+ m4x3_mulv( gate->to_world, (v3f){ w,-h,0.0f}, b );
+ m4x3_mulv( gate->to_world, (v3f){ w, h,0.0f}, c );
+ m4x3_mulv( gate->to_world, (v3f){-w, h,0.0f}, d );
vg_line( a,b, 0xffffa000 );
vg_line( b,c, 0xffffa000 );
vg_line( c,d, 0xffffa000 );
vg_line( d,a, 0xffffa000 );
-
- vg_line2( gate->co[0], gate->co[1], 0xff0000ff, 0x00000000 );
+ vg_line( gate->co[0], gate->co[1], 0xff0000ff );
}
/* update gate camera */
- gate_camera.fov = cam->fov;
- gate_camera.nearz = 0.1f;
- gate_camera.farz = 2000.0f;
+ world_gates.cam.fov = cam->fov;
+ world_gates.cam.nearz = 0.1f;
+ world_gates.cam.farz = 2000.0f;
- m4x3_mul( gate->transport, cam->transform, gate_camera.transform );
- camera_update_view( &gate_camera );
- camera_update_projection( &gate_camera );
+ m4x3_mul( gate->transport, cam->transform, world_gates.cam.transform );
+ camera_update_view( &world_gates.cam );
+ camera_update_projection( &world_gates.cam );
/* Add special clipping plane to projection */
v4f surface;
q_mulv( gate->q[1], (v3f){0.0f,0.0f,-1.0f}, surface );
surface[3] = v3_dot( surface, gate->co[1] );
- m4x3_mulp( gate_camera.transform_inverse, surface, surface );
+ m4x3_mulp( world_gates.cam.transform_inverse, surface, surface );
surface[3] = -fabsf(surface[3]);
if( dist < -0.5f )
- m4x4_clip_projection( gate_camera.mtx.p, surface );
+ m4x4_clip_projection( world_gates.cam.mtx.p, surface );
/* Ready to draw with new camrea */
- camera_finalize( &gate_camera );
-
- vg_line_point( gate_camera.transform[3], 0.3f, 0xff00ff00 );
- {
- shader_model_gate_use();
- shader_model_gate_uPv( cam->mtx.pv );
- shader_model_gate_uMdl( gate->to_world );
- shader_model_gate_uCam( cam->pos );
- shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} );
- shader_model_gate_uTime( vg.time*0.25f );
- shader_model_gate_uInvRes( (v2f){
- 1.0f / (float)vg.window_x,
- 1.0f / (float)vg.window_y });
-
- glEnable( GL_STENCIL_TEST );
- glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
- glStencilFunc( GL_ALWAYS, 1, 0xFF );
- glStencilMask( 0xFF );
-
+ camera_finalize( &world_gates.cam );
+
+ vg_line_point( world_gates.cam.transform[3], 0.3f, 0xff00ff00 );
+
+ shader_model_gate_use();
+ shader_model_gate_uPv( cam->mtx.pv );
+ shader_model_gate_uCam( cam->pos );
+ shader_model_gate_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} );
+ shader_model_gate_uTime( vg.time*0.25f );
+ shader_model_gate_uInvRes( (v2f){
+ 1.0f / (float)vg.window_x,
+ 1.0f / (float)vg.window_y });
+
+ glEnable( GL_STENCIL_TEST );
+ glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
+ glStencilFunc( GL_ALWAYS, 1, 0xFF );
+ glStencilMask( 0xFF );
+ glDisable( GL_CULL_FACE );
+
+ m4x3f mmdl;
+ ent_gate_get_mdl_mtx( gate, mmdl );
+ shader_model_gate_uMdl( mmdl );
+
+ if( gate->flags & k_ent_gate_custom_mesh ){
+ mesh_bind( &world->mesh_no_collide );
+ for( u32 i=0; i<gate->submesh_count; i++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ gate->submesh_start+i );
+ mdl_draw_submesh( sm );
+ }
+ }
+ else {
mesh_bind( &world_gates.mesh );
mdl_draw_submesh( &world_gates.sm_surface );
-
- glClear( GL_DEPTH_BUFFER_BIT );
- glStencilFunc( GL_EQUAL, 1, 0xFF );
- glStencilMask( 0x00 );
}
- render_world( world_inside, &gate_camera, layer_depth );
-
- {
- glDisable( GL_STENCIL_TEST );
-
- render_water_texture( world_inside, &gate_camera, layer_depth );
- render_fb_bind( gpipeline.fb_main, 1 );
-
- glEnable( GL_STENCIL_TEST );
-
- render_water_surface( world_inside, &gate_camera );
-
- glStencilMask( 0xFF );
- glStencilFunc( GL_ALWAYS, 1, 0xFF );
- glDisable( GL_STENCIL_TEST );
- }
+ render_world( world_inside, &world_gates.cam,
+ 1, !localplayer.gate_waiting, 1, 1 );
return 1;
}
* Intersect the plane of a gate with a line segment, plane coordinate result
* stored in 'where'
*/
-VG_STATIC int gate_intersect_plane( ent_gate *gate,
+static int gate_intersect_plane( ent_gate *gate,
v3f pos, v3f last, v2f where )
{
v4f surface;
/*
* Intersect specific gate
*/
-VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
-{
+static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){
v2f xy;
if( gate_intersect_plane( gate, pos, last, xy ) ){
- if( fabsf(xy[0]) <= 1.0f && fabsf(xy[1]) <= 1.0f ){
+ if( (fabsf(xy[0]) <= gate->dimensions[0]) &&
+ (fabsf(xy[1]) <= gate->dimensions[1]) ){
return 1;
}
}
/*
* Intersect all gates in the world
*/
-VG_STATIC ent_gate *world_intersect_gates( world_instance *world,
- v3f pos, v3f last )
-{
+static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- if( gate->type == k_gate_type_unlinked ||
- gate->type == k_gate_type_nonlocal_unlinked )
- continue;
- if( gate->type == k_gate_type_nonlocel ){
- if( world_loader.state != k_world_loader_none ){
- continue;
- }
- }
+ if( !(gate->flags & k_ent_gate_linked) ) continue;
+ if( gate->flags & k_ent_gate_locked ) continue;
- if( gate_intersect( gate, pos, last ) ){
- return gate;
- }
+ if( gate->flags & k_ent_gate_nonlocal_DELETED )
+ continue;
+
+ if( gate_intersect( gate, pos, last ) )
+ return mdl_entity_id( k_ent_gate, i );
}
- return NULL;
+ return 0;
}
-/*
- * detatches any nonlocal gates
- */
-VG_STATIC void world_unlink_nonlocal( world_instance *world )
-{
- for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+static void ent_gate_call( world_instance *world, ent_call *call ){
+ u32 index = mdl_entity_id_id( call->id );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
- if( gate->type == k_gate_type_nonlocel ){
- gate->type = k_gate_type_nonlocal_unlinked;
- }
+ if( call->function == 0 ){ /* unlock() */
+ gate->flags &= ~k_ent_gate_locked;
}
-}
-
-/*
- * attatches nonlocal gates, to be called from main thread ONLY!
- */
-VG_STATIC void world_link_nonlocal_async( void *payload, u32 size )
-{
- world_instance *world = payload;
- u32 world_id = world - world_static.worlds;
-
- for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, j );
-
- if( gate->type == k_gate_type_nonlocal_unlinked ){
- const char *key = mdl_pstr( &world->meta, gate->key );
- vg_info( "key: %s\n", key );
-
- for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
- world_instance *other = &world_static.worlds[i];
- if( other == world ) continue;
- if( other->status != k_world_status_loaded ) continue;
- vg_info( "Checking world %u for key matches\n", i );
-
- for( u32 j=0; j<mdl_arrcount( &other->ent_gate ); j++ ){
- ent_gate *gate2 = mdl_arritm( &other->ent_gate, j );
- if( gate2->type != k_gate_type_nonlocal_unlinked ) continue;
-
- const char *key2 = mdl_pstr( &other->meta, gate2->key );
- vg_info( " key2: %s\n", key2 );
-
- if( strcmp( key, key2 ) ) continue;
-
- vg_success( "Non-local matching pair '%s' found. (%u:%u)\n",
- key, world_id, i );
-
- gate->type = k_gate_type_nonlocel;
- gate2->type = k_gate_type_nonlocel;
- gate->target = i;
- gate2->target = world_id;
-
- v3_copy( gate->co[0], gate2->co[1] );
- v3_copy( gate2->co[0], gate->co[1] );
- v4_copy( gate->q[0], gate2->q[1] );
- v4_copy( gate2->q[0], gate->q[1] );
-
- v4f qflip;
- q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
- q_mul( gate->q[0], qflip, gate->q[0] );
- q_mul( gate->q[1], qflip, gate->q[1] );
-
- gate_transform_update( gate );
- gate_transform_update( gate2 );
-
- goto matched;
- }
- }
-matched:;
- }
+ else {
+ vg_print_backtrace();
+ vg_error( "Unhandled function id: %u\n", call->function );
}
}