code is no longer based :(
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.c
index a4cf8fdc703e8b21ae976918e924bbb5206fb671..96317c1b4da3b458a8fbb449c0caddf3f1823c0e 100644 (file)
 #include "camera.h"
 
 #include "world_water.h"
+#include "player_remote.h"
 
 /*
  * Update the transform matrices for gate
  */
-VG_STATIC void gate_transform_update( ent_gate *gate ){
+static void gate_transform_update( ent_gate *gate ){
    if( gate->flags & k_ent_gate_flip ){
       v4f qflip;
       q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
@@ -39,7 +40,7 @@ VG_STATIC void gate_transform_update( ent_gate *gate ){
    m4x3_mul( recv_to_world, to_local, gate->transport );
 }
 
-VG_STATIC void world_gates_init(void)
+static void world_gates_init(void)
 {
    vg_info( "world_gates_init\n" );
 
@@ -64,14 +65,27 @@ VG_STATIC void world_gates_init(void)
       world_gates.sm_marker[i] = *sm;
    }
 
+   mdl_mesh *icosphere = mdl_find_mesh( &mgate, "rs_icosphere" );
+   world_gates.sm_icosphere = 
+      *((mdl_submesh *)mdl_arritm( &mgate.submeshs, icosphere->submesh_start ));
+
    mdl_async_load_glmesh( &mgate, &world_gates.mesh );
    mdl_close( &mgate );
 }
 
+static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){
+   m4x3_copy( gate->to_world, mmdl );
+   
+   if( !(gate->flags & k_ent_gate_custom_mesh) ){
+      m3x3_scale( mmdl, (v3f){ gate->dimensions[0], 
+                               gate->dimensions[1], 1.0f } );
+   }
+}
+
 /*
  * Render the view through a gate
  */
-VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
+static int render_gate( world_instance *world, world_instance *world_inside,
                            ent_gate *gate, camera *cam, int layer_depth )
 {
    v3f viewdir, gatedir;
@@ -148,7 +162,8 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
       glDisable( GL_CULL_FACE );
 
       m4x3f mmdl;
-      m4x3_copy( gate->to_world, mmdl );
+      ent_gate_get_mdl_mtx( gate, mmdl );
+      shader_model_gate_uMdl( mmdl );
       
       if( gate->flags & k_ent_gate_custom_mesh ){
          mesh_bind( &world->mesh_no_collide );
@@ -159,15 +174,10 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
          }
       }
       else {
-         m3x3_scale( mmdl, (v3f){ gate->dimensions[0], 
-                                  gate->dimensions[1], 1.0f } );
-
          mesh_bind( &world_gates.mesh );
          mdl_draw_submesh( &world_gates.sm_surface );
       }
 
-      shader_model_gate_uMdl( mmdl );
-
       glClear( GL_DEPTH_BUFFER_BIT );
       glStencilFunc( GL_EQUAL, 1, 0xFF );
       glStencilMask( 0x00 ); 
@@ -175,6 +185,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
    }
 
    render_world( world_inside, &world_gates.cam, layer_depth );
+   render_remote_players( world_inside, &world_gates.cam );
 
    {
       glDisable( GL_STENCIL_TEST );
@@ -198,7 +209,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
  * Intersect the plane of a gate with a line segment, plane coordinate result 
  * stored in 'where'
  */
-VG_STATIC int gate_intersect_plane( ent_gate *gate, 
+static int gate_intersect_plane( ent_gate *gate, 
                                     v3f pos, v3f last, v2f where )
 {
    v4f surface;
@@ -242,8 +253,7 @@ VG_STATIC int gate_intersect_plane( ent_gate *gate,
 /*
  * Intersect specific gate
  */
-VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
-{
+static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){
    v2f xy;
 
    if( gate_intersect_plane( gate, pos, last, xy ) ){
@@ -259,111 +269,33 @@ VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
 /* 
  * Intersect all gates in the world
  */
-VG_STATIC ent_gate *world_intersect_gates( world_instance *world,
-                                           v3f pos, v3f last ){
+static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
 
       if( !(gate->flags & k_ent_gate_linked) ) continue;
+      if( gate->flags & k_ent_gate_locked ) continue;
 
-      if( gate->flags & k_ent_gate_nonlocal ){
-         if( world_loader.state != k_world_loader_none ){
-            continue;
-         }
-      }
+      if( gate->flags & k_ent_gate_nonlocal_DELETED )
+         continue;
 
-      if( gate_intersect( gate, pos, last ) ){
-         return gate;
-      }
+      if( gate_intersect( gate, pos, last ) )
+         return mdl_entity_id( k_ent_gate, i );
    }
 
-   return NULL;
+   return 0;
 }
 
-/* 
- * detatches any nonlocal gates 
- */
-VG_STATIC void world_unlink_nonlocal( world_instance *world ){
-   for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
-      ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+static void ent_gate_call( world_instance *world, ent_call *call ){
+   u32 index = mdl_entity_id_id( call->id );
+   ent_gate *gate = mdl_arritm( &world->ent_gate, index );
 
-      if( gate->flags & k_ent_gate_nonlocal ){
-         gate->flags &= ~k_ent_gate_linked;
-      }
+   if( call->function == 0 ){ /* unlock() */
+      gate->flags &= ~k_ent_gate_locked;
    }
-}
-
-/* 
- * attatches nonlocal gates, to be called from main thread ONLY! 
- */
-VG_STATIC void world_link_nonlocal_async( void *payload, u32 size )
-{
-   world_instance *world = payload;
-   u32 world_id = world - world_static.worlds;
-
-   for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
-      ent_gate *gate = mdl_arritm( &world->ent_gate, j );
-
-      if( !(gate->flags & k_ent_gate_nonlocal) ) continue;
-      if( gate->flags & k_ent_gate_linked ) continue;
-
-      const char *key = mdl_pstr( &world->meta, gate->key );
-      vg_info( "key: %s\n", key );
-
-      for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
-         world_instance *other = &world_static.worlds[i];
-         if( other == world ) continue;
-         if( other->status != k_world_status_loaded ) continue;
-         vg_info( "Checking world %u for key matches\n", i );
-
-         for( u32 j=0; j<mdl_arrcount( &other->ent_gate ); j++ ){
-            ent_gate *gate2 = mdl_arritm( &other->ent_gate, j );
-
-            if( !(gate2->flags & k_ent_gate_nonlocal) ) continue;
-            if( gate2->flags & k_ent_gate_linked ) continue;
-
-            const char *key2 = mdl_pstr( &other->meta, gate2->key );
-            vg_info( " key2: %s\n", key2 );
-
-            if( strcmp( key, key2 ) ) continue;
-
-            vg_success( "Non-local matching pair '%s' found. (%u:%u)\n",
-                         key, world_id, i );
-
-            gate->flags |= k_ent_gate_linked;
-            gate2->flags |= k_ent_gate_linked;
-            gate->target = i;
-            gate2->target = world_id;
-
-            v3_copy( gate->co[0], gate2->co[1] );
-            v3_copy( gate2->co[0], gate->co[1] );
-            v4_copy( gate->q[0], gate2->q[1] );
-            v4_copy( gate2->q[0], gate->q[1] );
-
-            if( other->meta.info.version >= 102 ){
-               gate->flags |= k_ent_gate_flip;
-               gate2->flags |= k_ent_gate_flip;
-            }
-            else {
-               /* LEGACY BEHAVIOUR: v101
-                *   this would flip both the client worlds portal's entrance and
-                *   exit. effectively the clients portal would be the opposite 
-                *   to the hub worlds one. new behaviour is to just flip the 
-                *   destinations so the rules are consistent in each world.
-                */
-               v4f qflip;
-               q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
-               q_mul( gate->q[0], qflip, gate->q[0] );
-               q_mul( gate->q[1], qflip, gate->q[1] );
-            }
-
-            gate_transform_update( gate );
-            gate_transform_update( gate2 );
-
-            goto matched;
-         }
-      }
-matched:;
+   else {
+      vg_print_backtrace();
+      vg_error( "Unhandled function id: %u\n", call->function );
    }
 }