/* Ready to draw with new camrea */
camera_finalize( &gate_camera );
- vg_line_pt3( gate_camera.transform[3], 0.3f, 0xff00ff00 );
+ vg_line_point( gate_camera.transform[3], 0.3f, 0xff00ff00 );
{
shader_model_gate_use();
shader_model_gate_uPv( cam->mtx.pv );