mdl_close( &mgate );
}
+VG_STATIC void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){
+ m4x3_copy( gate->to_world, mmdl );
+
+ if( !(gate->flags & k_ent_gate_custom_mesh) ){
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+ }
+}
+
/*
* Render the view through a gate
*/
glDisable( GL_CULL_FACE );
m4x3f mmdl;
- m4x3_copy( gate->to_world, mmdl );
+ ent_gate_get_mdl_mtx( gate, mmdl );
+ shader_model_gate_uMdl( mmdl );
if( gate->flags & k_ent_gate_custom_mesh ){
- shader_model_gate_uMdl( mmdl );
mesh_bind( &world->mesh_no_collide );
for( u32 i=0; i<gate->submesh_count; i++ ){
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
}
}
else {
- m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
- gate->dimensions[1], 1.0f } );
- shader_model_gate_uMdl( mmdl );
mesh_bind( &world_gates.mesh );
mdl_draw_submesh( &world_gates.sm_surface );
}