small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.c
index b49113b3f0c381d1f27a618d9a213e57c3748776..4c76b07abda774d515ac8f47c74a7bb1b325e91d 100644 (file)
 #include "camera.h"
 
 #include "world_water.h"
+#include "player_remote.h"
 
 /*
  * Update the transform matrices for gate
  */
-VG_STATIC void gate_transform_update( ent_gate *gate ){
+static void gate_transform_update( ent_gate *gate ){
    if( gate->flags & k_ent_gate_flip ){
       v4f qflip;
       q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
@@ -39,7 +40,7 @@ VG_STATIC void gate_transform_update( ent_gate *gate ){
    m4x3_mul( recv_to_world, to_local, gate->transport );
 }
 
-VG_STATIC void world_gates_init(void)
+static void world_gates_init(void)
 {
    vg_info( "world_gates_init\n" );
 
@@ -68,10 +69,19 @@ VG_STATIC void world_gates_init(void)
    mdl_close( &mgate );
 }
 
+static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){
+   m4x3_copy( gate->to_world, mmdl );
+   
+   if( !(gate->flags & k_ent_gate_custom_mesh) ){
+      m3x3_scale( mmdl, (v3f){ gate->dimensions[0], 
+                               gate->dimensions[1], 1.0f } );
+   }
+}
+
 /*
  * Render the view through a gate
  */
-VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
+static int render_gate( world_instance *world, world_instance *world_inside,
                            ent_gate *gate, camera *cam, int layer_depth )
 {
    v3f viewdir, gatedir;
@@ -148,10 +158,10 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
       glDisable( GL_CULL_FACE );
 
       m4x3f mmdl;
-      m4x3_copy( gate->to_world, mmdl );
+      ent_gate_get_mdl_mtx( gate, mmdl );
+      shader_model_gate_uMdl( mmdl );
       
       if( gate->flags & k_ent_gate_custom_mesh ){
-         shader_model_gate_uMdl( mmdl );
          mesh_bind( &world->mesh_no_collide );
          for( u32 i=0; i<gate->submesh_count; i++ ){
             mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, 
@@ -160,9 +170,6 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
          }
       }
       else {
-         m3x3_scale( mmdl, (v3f){ gate->dimensions[0], 
-                                  gate->dimensions[1], 1.0f } );
-         shader_model_gate_uMdl( mmdl );
          mesh_bind( &world_gates.mesh );
          mdl_draw_submesh( &world_gates.sm_surface );
       }
@@ -174,6 +181,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
    }
 
    render_world( world_inside, &world_gates.cam, layer_depth );
+   render_remote_players( world_inside, &world_gates.cam );
 
    {
       glDisable( GL_STENCIL_TEST );
@@ -197,7 +205,7 @@ VG_STATIC int render_gate( world_instance *world, world_instance *world_inside,
  * Intersect the plane of a gate with a line segment, plane coordinate result 
  * stored in 'where'
  */
-VG_STATIC int gate_intersect_plane( ent_gate *gate, 
+static int gate_intersect_plane( ent_gate *gate, 
                                     v3f pos, v3f last, v2f where )
 {
    v4f surface;
@@ -241,8 +249,7 @@ VG_STATIC int gate_intersect_plane( ent_gate *gate,
 /*
  * Intersect specific gate
  */
-VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
-{
+static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){
    v2f xy;
 
    if( gate_intersect_plane( gate, pos, last, xy ) ){
@@ -258,32 +265,28 @@ VG_STATIC int gate_intersect( ent_gate *gate, v3f pos, v3f last )
 /* 
  * Intersect all gates in the world
  */
-VG_STATIC ent_gate *world_intersect_gates( world_instance *world,
-                                           v3f pos, v3f last ){
+static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
 
       if( !(gate->flags & k_ent_gate_linked) ) continue;
       if( gate->flags & k_ent_gate_locked ) continue;
 
-      if( gate->flags & k_ent_gate_nonlocal ){
-         if( world_static.load_state != k_world_loader_none ){
+      if( gate->flags & k_ent_gate_nonlocal )
+         if( world_static.load_state != k_world_loader_none )
             continue;
-         }
-      }
 
-      if( gate_intersect( gate, pos, last ) ){
-         return gate;
-      }
+      if( gate_intersect( gate, pos, last ) )
+         return mdl_entity_id( k_ent_gate, i );
    }
 
-   return NULL;
+   return 0;
 }
 
 /* 
  * detatches any nonlocal gates 
  */
-VG_STATIC void world_unlink_nonlocal( world_instance *world ){
+static void world_unlink_nonlocal( world_instance *world ){
    for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, j );
 
@@ -296,7 +299,7 @@ VG_STATIC void world_unlink_nonlocal( world_instance *world ){
 /* 
  * attatches nonlocal gates, to be called from main thread ONLY! 
  */
-VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){
+static void world_link_nonlocal_async( void *payload, u32 size ){
    world_instance *world = payload;
    u32 world_id = world - world_static.instances;
 
@@ -315,8 +318,8 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){
          if( other->status != k_world_status_loaded ) continue;
          vg_info( "Checking world %u for key matches\n", i );
 
-         for( u32 j=0; j<mdl_arrcount( &other->ent_gate ); j++ ){
-            ent_gate *gate2 = mdl_arritm( &other->ent_gate, j );
+         for( u32 k=0; k<mdl_arrcount( &other->ent_gate ); k++ ){
+            ent_gate *gate2 = mdl_arritm( &other->ent_gate, k );
 
             if( !(gate2->flags & k_ent_gate_nonlocal) ) continue;
             if( gate2->flags & k_ent_gate_linked ) continue;
@@ -339,11 +342,7 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){
             v4_copy( gate->q[0], gate2->q[1] );
             v4_copy( gate2->q[0], gate->q[1] );
 
-            if( world->meta.info.version >= 102 ){
-               gate->flags |= k_ent_gate_flip;
-               gate2->flags |= k_ent_gate_flip;
-            }
-            else {
+            if( world->meta.info.version < 102 ){
                /* LEGACY BEHAVIOUR: v101
                 *   this would flip both the client worlds portal's entrance and
                 *   exit. effectively the clients portal would be the opposite 
@@ -354,6 +353,7 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){
                q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
                q_mul( gate->q[0], qflip, gate->q[0] );
                q_mul( gate->q[1], qflip, gate->q[1] );
+               q_mul( gate2->q[1], qflip, gate2->q[1] );
             }
 
             gate_transform_update( gate );
@@ -361,12 +361,11 @@ VG_STATIC void world_link_nonlocal_async( void *payload, u32 size ){
 
             goto matched;
          }
-      }
-matched:;
+      } matched:;
    }
 }
 
-VG_STATIC void ent_gate_call( world_instance *world, ent_call *call ){
+static void ent_gate_call( world_instance *world, ent_call *call ){
    u32 index = mdl_entity_id_id( call->id );
    ent_gate *gate = mdl_arritm( &world->ent_gate, index );