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scale route markers correctly on custom meshes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_gate.c
diff --git
a/world_gate.c
b/world_gate.c
index ba4701c81a5097b4ebe81f48f9303ccc222752a2..259260c0f006a3110409ec27d0fd7b5fc7c5e5ea 100644
(file)
--- a/
world_gate.c
+++ b/
world_gate.c
@@
-171,7
+171,7
@@
static int render_gate( world_instance *world, world_instance *world_inside,
glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
glStencilFunc( GL_ALWAYS, 1, 0xFF );
glStencilMask( 0xFF );
- gl
Dis
able( GL_CULL_FACE );
+ gl
En
able( GL_CULL_FACE );
m4x3f mmdl;
ent_gate_get_mdl_mtx( gate, mmdl );