hand slides
[carveJwlIkooP6JGAAIwe30JlM.git] / world_gate.c
index bc21e95bc13dea6cd4a1645201ba7ffd0b859167..1631e05dc535b65ea19b925e65962e03271c7743 100644 (file)
@@ -17,6 +17,7 @@
 
 #include "world_water.h"
 #include "player_remote.h"
+#include "shaders/model_gate_unlinked.h"
 
 /*
  * Update the transform matrices for gate
@@ -45,6 +46,7 @@ static void world_gates_init(void)
    vg_info( "world_gates_init\n" );
 
    shader_model_gate_register();
+   shader_model_gate_unlinked_register();
 
    vg_linear_clear( vg_mem.scratch );
 
@@ -65,11 +67,7 @@ static void world_gates_init(void)
       world_gates.sm_marker[i] = *sm;
    }
 
-   mdl_mesh *icosphere = mdl_find_mesh( &mgate, "rs_icosphere" );
-   world_gates.sm_icosphere = 
-      *((mdl_submesh *)mdl_arritm( &mgate.submeshs, icosphere->submesh_start ));
-
-   mdl_async_load_glmesh( &mgate, &world_gates.mesh );
+   mdl_async_load_glmesh( &mgate, &world_gates.mesh, NULL );
    mdl_close( &mgate );
 }
 
@@ -82,6 +80,21 @@ static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl ){
    }
 }
 
+static void render_gate_mesh( world_instance *world, ent_gate *gate ){
+   if( gate->flags & k_ent_gate_custom_mesh ){
+      mesh_bind( &world->mesh_no_collide );
+      for( u32 i=0; i<gate->submesh_count; i++ ){
+         mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, 
+                                       gate->submesh_start+i );
+         mdl_draw_submesh( sm );
+      }
+   }
+   else {
+      mesh_bind( &world_gates.mesh );
+      mdl_draw_submesh( &world_gates.sm_surface );
+   }
+}
+
 /*
  * Render the view through a gate
  */
@@ -158,24 +171,12 @@ static int render_gate( world_instance *world, world_instance *world_inside,
    glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );  
    glStencilFunc( GL_ALWAYS, 1, 0xFF ); 
    glStencilMask( 0xFF );
-   glDisable( GL_CULL_FACE );
+   glEnable( GL_CULL_FACE );
 
    m4x3f mmdl;
    ent_gate_get_mdl_mtx( gate, mmdl );
    shader_model_gate_uMdl( mmdl );
-   
-   if( gate->flags & k_ent_gate_custom_mesh ){
-      mesh_bind( &world->mesh_no_collide );
-      for( u32 i=0; i<gate->submesh_count; i++ ){
-         mdl_submesh *sm = mdl_arritm( &world->meta.submeshs, 
-                                       gate->submesh_start+i );
-         mdl_draw_submesh( sm );
-      }
-   }
-   else {
-      mesh_bind( &world_gates.mesh );
-      mdl_draw_submesh( &world_gates.sm_surface );
-   }
+   render_gate_mesh( world, gate );
 
    render_world( world_inside, &world_gates.cam, 
                  1, !localplayer.gate_waiting, 1, 1 );
@@ -183,6 +184,26 @@ static int render_gate( world_instance *world, world_instance *world_inside,
    return 1;
 }
 
+static void render_gate_unlinked( world_instance *world,
+                                  ent_gate *gate, camera *cam ){
+   m4x3f mmdl; m4x4f m4mdl;
+   ent_gate_get_mdl_mtx( gate, mmdl );
+   m4x3_expand( mmdl, m4mdl );
+   m4x4_mul( cam->mtx_prev.pv, m4mdl, m4mdl );
+
+   shader_model_gate_unlinked_use();
+   shader_model_gate_unlinked_uPv( cam->mtx.pv );
+   shader_model_gate_unlinked_uPvmPrev( m4mdl );
+   shader_model_gate_unlinked_uCam( cam->pos );
+   shader_model_gate_unlinked_uColour( (v4f){0.0f,1.0f,0.0f,0.0f} );
+   shader_model_gate_unlinked_uTime( vg.time*0.25f );
+   shader_model_gate_unlinked_uMdl( mmdl );
+
+   vg_line_point( gate->co[0], 0.1f, 0xffffff00 );
+
+   render_gate_mesh( world, gate );
+}
+
 /*
  * Intersect the plane of a gate with a line segment, plane coordinate result 
  * stored in 'where'
@@ -254,8 +275,11 @@ static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){
       if( !(gate->flags & k_ent_gate_linked) ) continue;
       if( gate->flags & k_ent_gate_locked ) continue;
 
-      if( gate->flags & k_ent_gate_nonlocal_DELETED )
-         continue;
+      if( gate->flags & k_ent_gate_nonlocal ){
+         if( world_static.instances[gate->target].status 
+               != k_world_status_loaded )
+            continue;
+      }
 
       if( gate_intersect( gate, pos, last ) )
          return mdl_entity_id( k_ent_gate, i );
@@ -277,4 +301,92 @@ static void ent_gate_call( world_instance *world, ent_call *call ){
    }
 }
 
+
+/* 
+ * detatches any nonlocal gates 
+ */
+static void world_unlink_nonlocal( world_instance *world ){
+   for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+
+      if( gate->flags & k_ent_gate_nonlocal ){
+         gate->flags &= ~k_ent_gate_linked;
+      }
+   }
+}
+
+/* 
+ * attatches nonlocal gates, to be called from main thread ONLY! 
+ */
+static void world_link_nonlocal_async( void *payload, u32 size ){
+   world_instance *world = payload;
+   u32 world_id = world - world_static.instances;
+
+   for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+      gate_transform_update( gate );
+
+      if( skaterift.demo_mode )
+         if( world_static.instance_addons[world_id]->flags & ADDON_REG_PREMIUM )
+            continue;
+
+      if( !(gate->flags & k_ent_gate_nonlocal) ) continue;
+      if( gate->flags & k_ent_gate_linked ) continue;
+
+      const char *key = mdl_pstr( &world->meta, gate->key );
+      vg_info( "key: %s\n", key );
+
+      for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+         world_instance *other = &world_static.instances[i];
+         if( other == world ) continue;
+         if( other->status != k_world_status_loaded ) continue;
+         vg_info( "Checking world %u for key matches\n", i );
+
+         for( u32 k=0; k<mdl_arrcount( &other->ent_gate ); k++ ){
+            ent_gate *gate2 = mdl_arritm( &other->ent_gate, k );
+
+            if( !(gate2->flags & k_ent_gate_nonlocal) ) continue;
+            if( gate2->flags & k_ent_gate_linked ) continue;
+
+            const char *key2 = mdl_pstr( &other->meta, gate2->key );
+            vg_info( " key2: %s\n", key2 );
+
+            if( strcmp( key, key2 ) ) continue;
+
+            vg_success( "Non-local matching pair '%s' found. (%u:%u)\n",
+                         key, world_id, i );
+
+            gate->flags |= k_ent_gate_linked;
+            gate2->flags |= k_ent_gate_linked;
+            gate->target = i;
+            gate2->target = world_id;
+
+            v3_copy( gate->co[0], gate2->co[1] );
+            v3_copy( gate2->co[0], gate->co[1] );
+            v4_copy( gate->q[0], gate2->q[1] );
+            v4_copy( gate2->q[0], gate->q[1] );
+
+            if( world->meta.info.version < 102 ){
+               /* LEGACY BEHAVIOUR: v101
+                *   this would flip both the client worlds portal's entrance and
+                *   exit. effectively the clients portal would be the opposite 
+                *   to the hub worlds one. new behaviour is to just flip the 
+                *   destinations so the rules are consistent in each world.
+                */
+               v4f qflip;
+               q_axis_angle( qflip, (v3f){0.0f,1.0f,0.0f}, VG_PIf );
+               q_mul( gate->q[0], qflip, gate->q[0] );
+               q_mul( gate->q[1], qflip, gate->q[1] );
+               q_mul( gate2->q[1], qflip, gate2->q[1] );
+            }
+
+            gate_transform_update( gate );
+            gate_transform_update( gate2 );
+
+            goto matched;
+         }
+      } matched:;
+   }
+}
+
 #endif /* WORLD_GATE_C */