#include "vg/vg_bvh.h"
#include "vg/vg_msg.h"
+typedef struct ent_focus_context ent_focus_context;
+struct ent_focus_context
+{
+ world_instance *world;
+ u32 index; /* Array index of the focused entity */
+ bool active;
+};
+
void world_gen_entities_init( world_instance *world );
ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );
void world_entity_start( world_instance *world, vg_msg *sav );
void world_entity_serialize( world_instance *world, vg_msg *sav );
-void ent_volume_call( world_instance *world, ent_call *call );
-void ent_audio_call( world_instance *world, ent_call *call );
-void ent_ccmd_call( world_instance *world, ent_call *call );
+entity_call_result ent_volume_call( world_instance *world, ent_call *call );
+entity_call_result ent_audio_call( world_instance *world, ent_call *call );
+entity_call_result ent_ccmd_call( world_instance *world, ent_call *call );
void entity_bh_expand_bound( void *user, boxf bound, u32 item_index );
float entity_bh_centroid( void *user, u32 item_index, int axis );