#include "entity.h"
#include "bvh.h"
-VG_STATIC void world_gen_entities_init(void);
+VG_STATIC void world_gen_entities_init( world_instance *world );
VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );
VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world,