#include "entity.h"
#include "bvh.h"
-VG_STATIC void world_gen_entities_init(void);
+VG_STATIC void world_gen_entities_init( world_instance *world );
VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );
VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world,
VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis );
VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib );
VG_STATIC void entity_bh_debug( void *user, u32 item_index );
+VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+ v3f closest );
static bh_system bh_system_entity_list = {
.expand_bound = entity_bh_expand_bound,
.item_centroid = entity_bh_centroid,
- .item_closest = NULL,
+ .item_closest = entity_bh_closest,
.item_swap = entity_bh_swap,
.item_debug = entity_bh_debug,
.cast_ray = NULL