deactivate challenge on max dist
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.h
index 63cab47673e075f9c237c9032d36303abf414d91..ba58df8f60d27793c960c3518a9ca88999554804 100644 (file)
@@ -5,14 +5,15 @@
 #include "entity.h"
 #include "bvh.h"
 #include "save.h"
+#include "vg/vg_msg.h"
 
 VG_STATIC void world_gen_entities_init( world_instance *world );
 VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world, 
                                                const char *name );
 VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world, 
                                                v3f position );
-VG_STATIC void world_entity_start( world_instance *world,
-                                   struct savedata *sav );
+VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav );
+VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav );
 
 VG_STATIC void ent_volume_call( world_instance *world, ent_call *call );
 VG_STATIC void ent_audio_call( world_instance *world, ent_call *call );
@@ -25,6 +26,11 @@ VG_STATIC void entity_bh_debug( void *user, u32 item_index );
 VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
                                   v3f closest );
 
+VG_STATIC void world_entity_focus( u32 entity_id );
+VG_STATIC void world_entity_focus_preupdate(void);
+VG_STATIC void world_entity_focus_render(void);
+VG_STATIC void world_entity_unfocus();
+
 static bh_system bh_system_entity_list = {
    .expand_bound = entity_bh_expand_bound,
    .item_centroid = entity_bh_centroid,