const char *name );
static ent_spawn *world_find_closest_spawn( world_instance *world,
v3f position );
+static void world_default_spawn_pos( world_instance *world, v3f pos );
static void world_entity_start( world_instance *world, vg_msg *sav );
static void world_entity_serialize( world_instance *world, vg_msg *sav );