simple challenge system done
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.h
index 3baaa2385a591aac82a822e3ff719af234ee4e59..eca698ad8bfaa7db84bc2d813f7f883e997e2ae5 100644 (file)
@@ -19,11 +19,13 @@ VG_STATIC void entity_bh_expand_bound( void *user, boxf bound, u32 item_index );
 VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis );
 VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib );
 VG_STATIC void entity_bh_debug( void *user, u32 item_index );
+VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+                                  v3f closest );
 
 static bh_system bh_system_entity_list = {
    .expand_bound = entity_bh_expand_bound,
    .item_centroid = entity_bh_centroid,
-   .item_closest = NULL,
+   .item_closest = entity_bh_closest,
    .item_swap = entity_bh_swap,
    .item_debug = entity_bh_debug,
    .cast_ray = NULL