yet again more world load revision
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.h
index bbcfbe20dbb651d1d1a7076cd8e9771f67503504..63cab47673e075f9c237c9032d36303abf414d91 100644 (file)
@@ -4,12 +4,15 @@
 #include "world.h"
 #include "entity.h"
 #include "bvh.h"
+#include "save.h"
 
 VG_STATIC void world_gen_entities_init( world_instance *world );
 VG_STATIC ent_spawn *world_find_spawn_by_name( world_instance *world, 
                                                const char *name );
 VG_STATIC ent_spawn *world_find_closest_spawn( world_instance *world, 
                                                v3f position );
+VG_STATIC void world_entity_start( world_instance *world,
+                                   struct savedata *sav );
 
 VG_STATIC void ent_volume_call( world_instance *world, ent_call *call );
 VG_STATIC void ent_audio_call( world_instance *world, ent_call *call );