#ifndef WORLD_ENTITY_C
#define WORLD_ENTITY_C
+#include "model.h"
+#include "entity.h"
#include "world.h"
#include "world_load.h"
-#include "entity.h"
+#include "save.h"
+#include "vg/vg_msg.h"
+#include "menu.h"
+#include "ent_challenge.h"
+#include "ent_skateshop.h"
+#include "ent_route.h"
+
+static void world_entity_focus( u32 entity_id ){
+ localplayer.immobile = 1;
+ menu.disable_open = 1;
+
+ v3_zero( localplayer.rb.v );
+ v3_zero( localplayer.rb.w );
+ player_walk.move_speed = 0.0f;
+ world_static.focused_entity = entity_id;
+ skaterift.activity = k_skaterift_ent_focus;
+}
-VG_STATIC void world_gen_entities_init(void)
-{
- world_instance *world = world_loading_instance();
+static void world_entity_unfocus(void){
+ localplayer.immobile = 0;
+ skaterift.activity = k_skaterift_default;
+ menu.disable_open = 0;
+ srinput.enabled = 0;
+}
+
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+ if( mdl_entity_id_type( uid ) == k_ent_camera ){
+ u32 index = mdl_entity_id_id( uid );
+ ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+ v3f dir = {0.0f,-1.0f,0.0f};
+ mdl_transform_vector( &cam->transform, dir, dir );
+ m3x3_mulv( localplayer.invbasis, dir, dir );
+ player_vector_angles( world_static.focus_cam.angles, dir, 1.0f, 0.0f );
+ v3_copy( cam->transform.co, world_static.focus_cam.pos );
+ world_static.focus_cam.fov = cam->fov;
+ }
+ else {
+ camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+ /* TODO ? */
+ world_static.focus_cam.nearz = localplayer.cam.nearz;
+ world_static.focus_cam.farz = localplayer.cam.farz;
+ }
+}
+
+/* logic preupdate */
+static void world_entity_focus_preupdate(void){
+ f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
+ int active = 0;
+ if( skaterift.activity == k_skaterift_ent_focus )
+ active = 1;
+
+ vg_slewf( &world_static.focus_strength, active,
+ vg.time_frame_delta * (1.0f/0.5f) );
+
+ u32 type = mdl_entity_id_type( world_static.focused_entity ),
+ index = mdl_entity_id_id( world_static.focused_entity );
+ world_instance *world = world_current_instance();
+ /* TODO: Table. */
+ if( type == k_ent_skateshop ){
+ ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
+ ent_skateshop_preupdate( skateshop, active );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ ent_challenge_preupdate( challenge, active );
+ }
+ else if( type == k_ent_route ){
+ ent_route *route = mdl_arritm( &world->ent_route, index );
+ ent_route_preupdate( route, active );
+ }
+}
+
+/* additional renderings like text etc.. */
+static void world_entity_focus_render(void){
+ if( skaterift.activity != k_skaterift_ent_focus )
+ return;
+
+ u32 type = mdl_entity_id_type( world_static.focused_entity ),
+ index = mdl_entity_id_id( world_static.focused_entity );
+ world_instance *world = world_current_instance();
+
+ if( type == k_ent_skateshop ){
+ ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
+ skateshop_render( skateshop );
+ }
+ else if( type == k_ent_challenge ){
+ }
+ else if( type == k_ent_route ){
+ }
+ else {
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
+static void world_gen_entities_init( world_instance *world ){
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, j );
- if( gate->type == k_gate_type_teleport ){
+ if( !(gate->flags & k_ent_gate_nonlocal) ) {
gate_transform_update( gate );
}
}
ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
audio->clip_start+k );
- if( clip->file.pack_size ){
- u32 size = clip->file.pack_size,
- offset = clip->file.pack_offset;
+ if( clip->_.file.pack_size ){
+ u32 size = clip->_.file.pack_size,
+ offset = clip->_.file.pack_offset;
/* embedded files are fine to clear the scratch buffer, only
* external audio uses it */
vg_linear_clear( vg_mem.scratch );
void *data = vg_linear_alloc( vg_mem.scratch,
- clip->file.pack_size );
+ clip->_.file.pack_size );
- mdl_fread_pack_file( &world->meta, &clip->file, data );
+ mdl_fread_pack_file( &world->meta, &clip->_.file, data );
- clip->clip.path = NULL;
- clip->clip.flags = audio->flags;
- clip->clip.data = data;
- clip->clip.size = size;
+ clip->_.clip.path = NULL;
+ clip->_.clip.flags = audio->flags;
+ clip->_.clip.data = data;
+ clip->_.clip.size = size;
}
else{
- clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
- clip->clip.flags = audio->flags;
- clip->clip.data = NULL;
- clip->clip.size = 0;
+ clip->_.clip.path = mdl_pstr(&world->meta,clip->_.file.pstr_path);
+ clip->_.clip.flags = audio->flags;
+ clip->_.clip.data = NULL;
+ clip->_.clip.size = 0;
}
- audio_clip_load( &clip->clip, world->heap );
+ audio_clip_load( &clip->_.clip, world->heap );
}
}
+
+ /* create generic entity hierachy for those who need it */
+ u32 indexed_count = 0;
+ struct {
+ u32 type;
+ mdl_array_ptr *array;
+ }
+ indexables[] = {
+ { k_ent_gate, &world->ent_gate },
+ { k_ent_objective, &world->ent_objective },
+ { k_ent_volume, &world->ent_volume },
+ { k_ent_challenge, &world->ent_challenge }
+ };
+
+ for( u32 i=0; i<vg_list_size(indexables); i++ )
+ indexed_count += mdl_arrcount( indexables[i].array );
+ vg_info( "indexing %u entities\n", indexed_count );
+
+ world->entity_list = vg_linear_alloc( world->heap,
+ vg_align8(indexed_count*sizeof(u32)));
+
+ u32 index=0;
+ for( u32 i=0; i<vg_list_size(indexables); i++ ){
+ u32 type = indexables[i].type,
+ count = mdl_arrcount( indexables[i].array );
+
+ for( u32 j=0; j<count; j ++ )
+ world->entity_list[index ++] = mdl_entity_id( type, j );
+ }
+
+ world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world,
+ indexed_count, 2 );
}
-VG_STATIC
+static
ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC
+static
ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+static void ent_volume_call( world_instance *world, ent_call *call )
{
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
if( call->function == k_ent_function_trigger ){
call->id = volume->target;
- if( volume->type == k_volume_subtype_particle ){
+ if( volume->flags & k_ent_volume_flag_particles ){
float *co = alloca( sizeof(float)*3 );
co[0] = vg_randf64()*2.0f-1.0f;
co[1] = vg_randf64()*2.0f-1.0f;
entity_call( world, call );
}
else{
+ call->function = volume->trigger.event;
entity_call( world, call );
}
}
}
-VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
-{
+static void ent_audio_call( world_instance *world, ent_call *call ){
if( world->status == k_world_status_unloading ){
vg_warn( "cannot modify audio while unloading world\n" );
return;
}
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
u32 index = mdl_entity_id_id( call->id );
ent_audio *audio = mdl_arritm( &world->ent_audio, index );
p = clip->probability * mod;
bar += p;
-
if( chance < bar ){
audio_lock();
if( audio->behaviour == k_channel_behaviour_unlimited ){
- audio_oneshot_3d( &clip->clip, sound_co,
+ audio_oneshot_3d( &clip->_.clip, sound_co,
audio->transform.s[0],
audio->volume );
}
audio->max_channels );
if( ch ){
- audio_channel_init( ch, &clip->clip, audio->flags );
+ audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
audio_get_group_first_active_channel( audio->group );
if( existing ){
- if( existing->source == &clip->clip ){
+ if( existing->source == &clip->_.clip ){
audio_unlock();
return;
}
}
if( ch ){
- audio_channel_init( ch, &clip->clip, audio->flags );
+ audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
audio_channel_fadein( ch, audio->crossfade );
}
}
+
+static void ent_ccmd_call( world_instance *world, ent_call *call ){
+ if( call->function == k_ent_function_trigger ){
+ u32 index = mdl_entity_id_id( call->id );
+ ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
+ vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command) );
+ }
+}
+
+/*
+ * BVH implementation
+ * ----------------------------------------------------------------------------
+ */
+
+static void
+entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
+ { gate->dimensions[0], gate->dimensions[1], 0.1f }};
+
+ m4x3_expand_aabb_aabb( gate->to_world, bound, box );
+ }
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
+
+ /* TODO: This might be more work than necessary. could maybe just get
+ * away with representing them as points */
+
+ boxf box;
+ box_init_inf( box );
+
+ for( u32 i=0; i<objective->submesh_count; i++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ objective->submesh_start+i );
+ box_concat( box, sm->bbx );
+ }
+
+ m4x3f transform;
+ mdl_transform_m4x3( &objective->transform, transform );
+ m4x3_expand_aabb_aabb( transform, bound, box );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ m4x3_expand_aabb_aabb( volume->to_world, bound,
+ (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+
+ boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
+ { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ m4x3_expand_aabb_aabb( transform, bound, box );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
+static float entity_bh_centroid( void *user, u32 item_index, int axis ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ return gate->to_world[3][axis];
+ }
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
+ return objective->transform.co[axis];
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ return volume->transform.co[axis];
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ return challenge->transform.co[axis];
+ }
+ else {
+ vg_fatal_error( "Programming error\n" );
+ return INFINITY;
+ }
+}
+
+static void entity_bh_swap( void *user, u32 ia, u32 ib ){
+ world_instance *world = user;
+
+ u32 a = world->entity_list[ ia ],
+ b = world->entity_list[ ib ];
+
+ world->entity_list[ ia ] = b;
+ world->entity_list[ ib ] = a;
+}
+
+static void entity_bh_debug( void *user, u32 item_index ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
+ { gate->dimensions[0], gate->dimensions[1], 0.1f }};
+ vg_line_boxf_transformed( gate->to_world, box, 0xf000ff00 );
+ }
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
+ boxf box;
+ box_init_inf( box );
+
+ for( u32 i=0; i<objective->submesh_count; i++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ objective->submesh_start+i );
+ box_concat( box, sm->bbx );
+ }
+
+ m4x3f transform;
+ mdl_transform_m4x3( &objective->transform, transform );
+ vg_line_boxf_transformed( transform, box, 0xf000ff00 );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ vg_line_boxf_transformed( volume->to_world,
+ (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}},
+ 0xf000ff00 );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+
+ boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
+ { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ vg_line_boxf_transformed( transform, box, 0xf0ff0000 );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
+static void entity_bh_closest( void *user, u32 item_index, v3f point,
+ v3f closest ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ v3_copy( gate->to_world[3], closest );
+ }
+ else if( type == k_ent_objective ){
+ ent_objective *challenge = mdl_arritm( &world->ent_objective, index );
+ v3_copy( challenge->transform.co, closest );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ v3_copy( volume->to_world[3], closest );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ v3_copy( challenge->transform.co, closest );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
+static void world_entity_start( world_instance *world, vg_msg *sav ){
+ vg_info( "Start instance %p\n", world );
+
+ world->probabilities[ k_probability_curve_constant ] = 1.0f;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ ){
+ ent_audio *audio = mdl_arritm(&world->ent_audio,i);
+ if( audio->flags & AUDIO_FLAG_AUTO_START ){
+ ent_call call;
+ call.data = NULL;
+ call.function = k_ent_function_trigger;
+ call.id = mdl_entity_id( k_ent_audio, i );
+ entity_call( world, &call );
+ }
+ }
+
+ /* read savedata
+ * ----------------------------------------------------------------------- */
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+ const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
+
+ if( vg_msg_getkvu32( sav, alias, 0 ) ){
+ ent_call call;
+ call.data = NULL;
+ call.function = 0;
+ call.id = mdl_entity_id( k_ent_challenge, i );
+ entity_call( world, &call );
+ }
+ }
+}
+
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
+
+ const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
+ vg_msg_wkvu32( sav, alias, challenge->status );
+ }
+}
+
#endif /* WORLD_ENTITY_C */