#include "menu.h"
#include "ent_challenge.h"
#include "ent_skateshop.h"
+#include "ent_route.h"
static void world_entity_focus( u32 entity_id ){
localplayer.immobile = 1;
srinput.enabled = 0;
}
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+ if( mdl_entity_id_type( uid ) == k_ent_camera ){
+ u32 index = mdl_entity_id_id( uid );
+ ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+ v3f dir = {0.0f,-1.0f,0.0f};
+ mdl_transform_vector( &cam->transform, dir, dir );
+ m3x3_mulv( localplayer.invbasis, dir, dir );
+ player_vector_angles( world_static.focus_cam.angles, dir, 1.0f, 0.0f );
+ v3_copy( cam->transform.co, world_static.focus_cam.pos );
+ world_static.focus_cam.fov = cam->fov;
+ }
+ else {
+ camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+ /* TODO ? */
+ world_static.focus_cam.nearz = localplayer.cam.nearz;
+ world_static.focus_cam.farz = localplayer.cam.farz;
+ }
+}
+
/* logic preupdate */
static void world_entity_focus_preupdate(void){
f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
index = mdl_entity_id_id( world_static.focused_entity );
world_instance *world = world_current_instance();
+ /* TODO: Table. */
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
ent_skateshop_preupdate( skateshop, active );
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
ent_challenge_preupdate( challenge, active );
}
+ else if( type == k_ent_route ){
+ ent_route *route = mdl_arritm( &world->ent_route, index );
+ ent_route_preupdate( route, active );
+ }
}
/* additional renderings like text etc.. */
skateshop_render( skateshop );
}
else if( type == k_ent_challenge ){
-
+ }
+ else if( type == k_ent_route ){
}
else {
vg_fatal_error( "Programming error\n" );
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
- if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+ if( vg_msg_getkvu32( sav, alias, 0 ) ){
ent_call call;
call.data = NULL;
call.function = 0;