#include "menu.h"
#include "ent_challenge.h"
#include "ent_skateshop.h"
+#include "ent_route.h"
-VG_STATIC void world_entity_focus( u32 entity_id ){
+static void world_entity_focus( u32 entity_id ){
localplayer.immobile = 1;
menu.disable_open = 1;
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
- localplayer._walk.move_speed = 0.0f;
+ player_walk.move_speed = 0.0f;
world_static.focused_entity = entity_id;
skaterift.activity = k_skaterift_ent_focus;
}
-VG_STATIC void world_entity_unfocus(void){
+static void world_entity_unfocus(void){
localplayer.immobile = 0;
skaterift.activity = k_skaterift_default;
menu.disable_open = 0;
srinput.enabled = 0;
}
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+ if( mdl_entity_id_type( uid ) == k_ent_camera ){
+ u32 index = mdl_entity_id_id( uid );
+ ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+ v3f dir = {0.0f,-1.0f,0.0f};
+ mdl_transform_vector( &cam->transform, dir, dir );
+ m3x3_mulv( localplayer.invbasis, dir, dir );
+ player_vector_angles( world_static.focus_cam.angles, dir, 1.0f, 0.0f );
+ v3_copy( cam->transform.co, world_static.focus_cam.pos );
+ world_static.focus_cam.fov = cam->fov;
+ }
+ else {
+ camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+ /* TODO ? */
+ world_static.focus_cam.nearz = localplayer.cam.nearz;
+ world_static.focus_cam.farz = localplayer.cam.farz;
+ }
+}
+
/* logic preupdate */
-VG_STATIC void world_entity_focus_preupdate(void){
+static void world_entity_focus_preupdate(void){
f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
int active = 0;
if( skaterift.activity == k_skaterift_ent_focus )
vg_slewf( &world_static.focus_strength, active,
vg.time_frame_delta * (1.0f/0.5f) );
- if( !active ) return;
-
u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
world_instance *world = world_current_instance();
+ /* TODO: Table. */
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
- ent_skateshop_preupdate( skateshop );
+ ent_skateshop_preupdate( skateshop, active );
}
else if( type == k_ent_challenge ){
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
- ent_challenge_preupdate( challenge );
+ ent_challenge_preupdate( challenge, active );
}
- else {
- vg_fatal_error( "Programming error\n" );
+ else if( type == k_ent_route ){
+ ent_route *route = mdl_arritm( &world->ent_route, index );
+ ent_route_preupdate( route, active );
}
}
/* additional renderings like text etc.. */
-VG_STATIC void world_entity_focus_render(void){
+static void world_entity_focus_render(void){
if( skaterift.activity != k_skaterift_ent_focus )
return;
skateshop_render( skateshop );
}
else if( type == k_ent_challenge ){
-
+ }
+ else if( type == k_ent_route ){
}
else {
vg_fatal_error( "Programming error\n" );
}
}
-VG_STATIC void world_gen_entities_init( world_instance *world ){
+static void world_gen_entities_init( world_instance *world ){
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
indexed_count, 2 );
}
-VG_STATIC
+static
ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC
+static
ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+static void ent_volume_call( world_instance *world, ent_call *call )
{
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
}
}
-VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
+static void ent_audio_call( world_instance *world, ent_call *call ){
if( world->status == k_world_status_unloading ){
vg_warn( "cannot modify audio while unloading world\n" );
return;
}
-VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
+static void ent_ccmd_call( world_instance *world, ent_call *call ){
if( call->function == k_ent_function_trigger ){
u32 index = mdl_entity_id_id( call->id );
ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
* ----------------------------------------------------------------------------
*/
-VG_STATIC void
+static void
entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
world_instance *world = user;
}
}
-VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
+static float entity_bh_centroid( void *user, u32 item_index, int axis ){
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
+static void entity_bh_swap( void *user, u32 ia, u32 ib ){
world_instance *world = user;
u32 a = world->entity_list[ ia ],
world->entity_list[ ib ] = a;
}
-VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
+static void entity_bh_debug( void *user, u32 item_index ){
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+static void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest ){
world_instance *world = user;
}
}
-VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
+static void world_entity_start( world_instance *world, vg_msg *sav ){
vg_info( "Start instance %p\n", world );
world->probabilities[ k_probability_curve_constant ] = 1.0f;
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
- if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+ if( vg_msg_getkvu32( sav, alias, 0 ) ){
ent_call call;
call.data = NULL;
call.function = 0;
}
}
-VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){
for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);