small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
index 67db6afb16641465a64e94831db671aca465c0e5..eccf2b4f7afed09c36d349b6432e86015d3c63fc 100644 (file)
 #include "menu.h"
 #include "ent_challenge.h"
 #include "ent_skateshop.h"
+#include "ent_route.h"
 
-VG_STATIC void world_entity_focus( u32 entity_id ){
+static void world_entity_focus( u32 entity_id ){
    localplayer.immobile = 1;
    menu.disable_open = 1;
 
    v3_zero( localplayer.rb.v );
    v3_zero( localplayer.rb.w );
-   localplayer._walk.move_speed = 0.0f;
+   player_walk.move_speed = 0.0f;
    world_static.focused_entity = entity_id;
    skaterift.activity = k_skaterift_ent_focus;
 }
 
-VG_STATIC void world_entity_unfocus(void){
+static void world_entity_unfocus(void){
    localplayer.immobile = 0;
    skaterift.activity = k_skaterift_default;
    menu.disable_open = 0;
    srinput.enabled = 0;
 }
 
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+   if( mdl_entity_id_type( uid ) == k_ent_camera ){
+      u32 index = mdl_entity_id_id( uid );
+      ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+      v3f dir = {0.0f,-1.0f,0.0f};
+      mdl_transform_vector( &cam->transform, dir, dir );
+      m3x3_mulv( localplayer.invbasis, dir, dir );
+      player_vector_angles( world_static.focus_cam.angles, dir, 1.0f, 0.0f );
+      v3_copy( cam->transform.co, world_static.focus_cam.pos );
+      world_static.focus_cam.fov = cam->fov;
+   }
+   else {
+      camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+      /* TODO ? */
+      world_static.focus_cam.nearz = localplayer.cam.nearz;
+      world_static.focus_cam.farz = localplayer.cam.farz;
+   }
+}
+
 /* logic preupdate */
-VG_STATIC void world_entity_focus_preupdate(void){
+static void world_entity_focus_preupdate(void){
    f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
    int active = 0;
    if( skaterift.activity == k_skaterift_ent_focus )
@@ -43,6 +65,7 @@ VG_STATIC void world_entity_focus_preupdate(void){
        index = mdl_entity_id_id( world_static.focused_entity );
    world_instance *world = world_current_instance();
 
+   /* TODO: Table. */
    if( type == k_ent_skateshop ){
       ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
       ent_skateshop_preupdate( skateshop, active );
@@ -51,10 +74,14 @@ VG_STATIC void world_entity_focus_preupdate(void){
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
       ent_challenge_preupdate( challenge, active );
    }
+   else if( type == k_ent_route ){
+      ent_route *route = mdl_arritm( &world->ent_route, index );
+      ent_route_preupdate( route, active );
+   }
 }
 
 /* additional renderings like text etc.. */
-VG_STATIC void world_entity_focus_render(void){
+static void world_entity_focus_render(void){
    if( skaterift.activity != k_skaterift_ent_focus )
       return;
 
@@ -67,14 +94,15 @@ VG_STATIC void world_entity_focus_render(void){
       skateshop_render( skateshop );
    }
    else if( type == k_ent_challenge ){
-      
+   }
+   else if( type == k_ent_route ){
    }
    else {
       vg_fatal_error( "Programming error\n" );
    }
 }
 
-VG_STATIC void world_gen_entities_init( world_instance *world ){
+static void world_gen_entities_init( world_instance *world ){
    /* lights */
    for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
       ent_light *light = mdl_arritm( &world->ent_light, j );
@@ -187,7 +215,7 @@ VG_STATIC void world_gen_entities_init( world_instance *world ){
                                  indexed_count, 2 );
 }
 
-VG_STATIC
+static
 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
 {
    ent_spawn *rp = NULL, *r;
@@ -216,7 +244,7 @@ ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
    return rp;
 }
 
-VG_STATIC
+static
 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
 {
    ent_spawn *rp = NULL, *r;
@@ -234,7 +262,7 @@ ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
    return rp;
 }
 
-VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+static void ent_volume_call( world_instance *world, ent_call *call )
 {
    u32 index = mdl_entity_id_id( call->id );
    ent_volume *volume = mdl_arritm( &world->ent_volume, index );
@@ -261,7 +289,7 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
    }
 }
 
-VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
+static void ent_audio_call( world_instance *world, ent_call *call ){
    if( world->status == k_world_status_unloading ){
       vg_warn( "cannot modify audio while unloading world\n" );
       return;
@@ -354,7 +382,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
 }
 
 
-VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
+static void ent_ccmd_call( world_instance *world, ent_call *call ){
    if( call->function == k_ent_function_trigger ){
       u32 index = mdl_entity_id_id( call->id );
       ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
@@ -367,7 +395,7 @@ VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
  * ----------------------------------------------------------------------------
  */
 
-VG_STATIC void 
+static void 
 entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
    world_instance *world = user;
 
@@ -420,7 +448,7 @@ entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
    }
 }
 
-VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
+static float entity_bh_centroid( void *user, u32 item_index, int axis ){
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -449,7 +477,7 @@ VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
    }
 }
 
-VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
+static void entity_bh_swap( void *user, u32 ia, u32 ib ){
    world_instance *world = user;
 
    u32 a = world->entity_list[ ia ],
@@ -459,7 +487,7 @@ VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
    world->entity_list[ ib ] = a;
 }
 
-VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
+static void entity_bh_debug( void *user, u32 item_index ){
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -507,7 +535,7 @@ VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
    }
 }
 
-VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+static void entity_bh_closest( void *user, u32 item_index, v3f point,
                                   v3f closest ){
    world_instance *world = user;
 
@@ -536,7 +564,7 @@ VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
    }
 }
 
-VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
+static void world_entity_start( world_instance *world, vg_msg *sav ){
    vg_info( "Start instance %p\n", world );
 
    world->probabilities[ k_probability_curve_constant ] = 1.0f;
@@ -558,7 +586,7 @@ VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
       const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
 
-      if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+      if( vg_msg_getkvu32( sav, alias, 0 ) ){
          ent_call call;
          call.data = NULL;
          call.function = 0;
@@ -568,7 +596,7 @@ VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
    }
 }
 
-VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){
    for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
       ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);