#include "ent_challenge.h"
#include "ent_skateshop.h"
#include "ent_route.h"
+#include "ent_traffic.h"
static void world_entity_focus( u32 entity_id ){
localplayer.immobile = 1;
return rp;
}
-static void ent_volume_call( world_instance *world, ent_call *call )
-{
+static void ent_volume_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
if( !volume->target ) return;
if( volume->flags & k_ent_volume_flag_particles ){
float *co = alloca( sizeof(float)*3 );
- co[0] = vg_randf64()*2.0f-1.0f;
- co[1] = vg_randf64()*2.0f-1.0f;
- co[2] = vg_randf64()*2.0f-1.0f;
+ co[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
m4x3_mulv( volume->to_world, co, co );
call->function = k_ent_function_particle_spawn;
else
return;
- float chance = vg_randf64()*100.0f,
+ float chance = vg_randf64(&vg.rand)*100.0f,
bar = 0.0f;
for( u32 i=0; i<audio->clip_count; i++ ){
}
}
+static void update_ach_models(void){
+ world_instance *hub = &world_static.instances[k_world_purpose_hub];
+ if( hub->status != k_world_status_loaded ) return;
+
+ for( u32 i=0; i<mdl_arrcount( &hub->ent_prop ); i ++ ){
+ ent_prop *prop = mdl_arritm( &hub->ent_prop, i );
+ if( prop->flags & 0x2 ){
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "MARC" ) )
+ if( skaterift.achievements & 0x1 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "ALBERT" ) )
+ if( skaterift.achievements & 0x2 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "JANET" ) )
+ if( skaterift.achievements & 0x4 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "BERNADETTA" ) )
+ if( skaterift.achievements & 0x8 )
+ prop->flags &= ~0x1;
+ }
+ }
+}
+
static void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest ){
world_instance *world = user;
}
/* LEGACY: check if steam achievements can give us a medal */
- if( steam_ready && steam_stats_ready ){
+ if( steam_ready && steam_stats_ready ){
for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
struct track_info *inf = &track_infos[j];
if( !strcmp(inf->name,