#include "menu.h"
#include "ent_challenge.h"
#include "ent_skateshop.h"
+#include "ent_route.h"
+#include "ent_traffic.h"
-VG_STATIC void world_entity_focus( u32 entity_id ){
+static void world_entity_focus( u32 entity_id ){
localplayer.immobile = 1;
menu.disable_open = 1;
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
- localplayer._walk.move_speed = 0.0f;
+ player_walk.move_speed = 0.0f;
world_static.focused_entity = entity_id;
skaterift.activity = k_skaterift_ent_focus;
}
-VG_STATIC void world_entity_unfocus(void){
+static void world_entity_unfocus(void){
localplayer.immobile = 0;
skaterift.activity = k_skaterift_default;
menu.disable_open = 0;
- srinput.enabled = 0;
+ srinput.state = k_input_state_resume;
+}
+
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+ if( mdl_entity_id_type( uid ) == k_ent_camera ){
+ u32 index = mdl_entity_id_id( uid );
+ ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+ v3f dir = {0.0f,-1.0f,0.0f};
+ mdl_transform_vector( &cam->transform, dir, dir );
+ v3_angles( dir, world_static.focus_cam.angles );
+ v3_copy( cam->transform.co, world_static.focus_cam.pos );
+ world_static.focus_cam.fov = cam->fov;
+ }
+ else {
+ camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+ /* TODO ? */
+ world_static.focus_cam.nearz = localplayer.cam.nearz;
+ world_static.focus_cam.farz = localplayer.cam.farz;
+ }
}
/* logic preupdate */
-VG_STATIC void world_entity_focus_preupdate(void){
+static void world_entity_focus_preupdate(void){
f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
int active = 0;
if( skaterift.activity == k_skaterift_ent_focus )
vg_slewf( &world_static.focus_strength, active,
vg.time_frame_delta * (1.0f/0.5f) );
- if( !active ) return;
-
u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
world_instance *world = world_current_instance();
+ /* TODO: Table. */
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
- ent_skateshop_preupdate( skateshop );
+ ent_skateshop_preupdate( skateshop, active );
}
else if( type == k_ent_challenge ){
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
- ent_challenge_preupdate( challenge );
+ ent_challenge_preupdate( challenge, active );
}
- else {
- vg_fatal_error( "Programming error\n" );
+ else if( type == k_ent_route ){
+ ent_route *route = mdl_arritm( &world->ent_route, index );
+ ent_route_preupdate( route, active );
}
}
/* additional renderings like text etc.. */
-VG_STATIC void world_entity_focus_render(void){
- if( skaterift.activity != k_skaterift_ent_focus )
+static void world_entity_focus_render(void){
+ world_instance *world = world_current_instance();
+ if( skaterift.activity != k_skaterift_ent_focus ){
+ skateshop_render_nonfocused( world, &skaterift.cam );
return;
+ }
u32 type = mdl_entity_id_type( world_static.focused_entity ),
index = mdl_entity_id_id( world_static.focused_entity );
- world_instance *world = world_current_instance();
if( type == k_ent_skateshop ){
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
skateshop_render( skateshop );
}
- else if( type == k_ent_challenge ){
-
- }
+ else if( type == k_ent_challenge ){}
+ else if( type == k_ent_route ){}
+ else if( type == k_ent_miniworld ){}
else {
vg_fatal_error( "Programming error\n" );
}
}
-VG_STATIC void world_gen_entities_init( world_instance *world ){
+static void world_gen_entities_init( world_instance *world ){
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
gate_transform_update( gate );
}
}
+
vg_async_call( world_link_nonlocal_async, world, 0 );
/* water */
world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world,
indexed_count, 2 );
+
+ world->tar_min = world->entity_bh->nodes[0].bbx[0][1];
+ world->tar_max = world->entity_bh->nodes[0].bbx[1][1] + 20.0f;
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_marker); i++ ){
+ ent_marker *marker = mdl_arritm( &world->ent_marker, i );
+
+ if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_min" ) )
+ world->tar_min = marker->transform.co[1];
+
+ if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_max" ) )
+ world->tar_max = marker->transform.co[1];
+ }
}
-VG_STATIC
+static
ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC
+static
ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
-{
+static void ent_volume_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
if( !volume->target ) return;
if( volume->flags & k_ent_volume_flag_particles ){
float *co = alloca( sizeof(float)*3 );
- co[0] = vg_randf64()*2.0f-1.0f;
- co[1] = vg_randf64()*2.0f-1.0f;
- co[2] = vg_randf64()*2.0f-1.0f;
+ co[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ co[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
m4x3_mulv( volume->to_world, co, co );
call->function = k_ent_function_particle_spawn;
entity_call( world, call );
}
}
+ else if( call->function == k_ent_function_trigger_leave ){
+ call->id = volume->target;
+
+ if( volume->flags & k_ent_volume_flag_particles ){
+ assert(0);
+ }
+ else{
+ call->function = volume->trigger.event_leave;
+ entity_call( world, call );
+ }
+ }
}
-VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
+static void ent_audio_call( world_instance *world, ent_call *call ){
if( world->status == k_world_status_unloading ){
vg_warn( "cannot modify audio while unloading world\n" );
return;
v3_copy( audio->transform.co, sound_co );
}
else
- vg_fatal_error( "ent_audio_call (invalid function id)" );
+ return;
- float chance = vg_randf64()*100.0f,
+ float chance = vg_randf64(&vg.rand)*100.0f,
bar = 0.0f;
for( u32 i=0; i<audio->clip_count; i++ ){
}
-VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
+static void ent_ccmd_call( world_instance *world, ent_call *call ){
if( call->function == k_ent_function_trigger ){
u32 index = mdl_entity_id_id( call->id );
ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
* ----------------------------------------------------------------------------
*/
-VG_STATIC void
+static void
entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
world_instance *world = user;
}
}
-VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
+static float entity_bh_centroid( void *user, u32 item_index, int axis ){
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
+static void entity_bh_swap( void *user, u32 ia, u32 ib ){
world_instance *world = user;
u32 a = world->entity_list[ ia ],
world->entity_list[ ib ] = a;
}
-VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
+static void entity_bh_debug( void *user, u32 item_index ){
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+static void update_ach_models(void){
+ world_instance *hub = &world_static.instances[k_world_purpose_hub];
+ if( hub->status != k_world_status_loaded ) return;
+
+ for( u32 i=0; i<mdl_arrcount( &hub->ent_prop ); i ++ ){
+ ent_prop *prop = mdl_arritm( &hub->ent_prop, i );
+ if( prop->flags & 0x2 ){
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "MARC" ) )
+ if( skaterift.achievements & 0x1 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "ALBERT" ) )
+ if( skaterift.achievements & 0x2 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "JANET" ) )
+ if( skaterift.achievements & 0x4 )
+ prop->flags &= ~0x1;
+ if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "BERNADETTA" ) )
+ if( skaterift.achievements & 0x8 )
+ prop->flags &= ~0x1;
+ }
+ }
+}
+
+static void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest ){
world_instance *world = user;
}
}
-VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
+static void world_entity_start( world_instance *world, vg_msg *sav ){
vg_info( "Start instance %p\n", world );
world->probabilities[ k_probability_curve_constant ] = 1.0f;
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
- if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+ if( vg_msg_getkvu32( sav, alias, 0 ) ){
ent_call call;
call.data = NULL;
call.function = 0;
entity_call( world, &call );
}
}
+
+ vg_msg routes_block = *sav;
+ if( vg_msg_seekframe( &routes_block, "routes" ) ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ vg_msg route_info = routes_block;
+ if( vg_msg_seekframe( &route_info,
+ mdl_pstr(&world->meta,route->pstr_name) ) ){
+ route->flags |= vg_msg_getkvu32( &route_info, "flags", 0 );
+ route->best_laptime =
+ vg_msg_getkvf64( &route_info, "best_laptime", 0.0 );
+
+ f32 sections[ route->checkpoints_count ];
+ vg_msg_cmd cmd;
+ if( vg_msg_getkvcmd( &route_info, "sections", &cmd ) ){
+ vg_msg_cast( cmd.value, cmd.code, sections,
+ k_vg_msg_f32 |
+ vg_msg_count_bits(route->checkpoints_count) );
+ }
+ else{
+ for( u32 j=0; j<route->checkpoints_count; j ++ )
+ sections[j] = 0.0f;
+ }
+
+ for( u32 j=0; j<route->checkpoints_count; j ++ ){
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
+ route->checkpoints_start + j );
+
+ cp->best_time = sections[j];
+ }
+
+ /* LEGACY: check if steam achievements can give us a medal */
+ if( steam_ready && steam_stats_ready ){
+ for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
+ struct track_info *inf = &track_infos[j];
+ if( !strcmp(inf->name,
+ mdl_pstr(&world->meta,route->pstr_name))){
+
+ steamapi_bool set = 0;
+ if( SteamAPI_ISteamUserStats_GetAchievement(
+ hSteamUserStats, inf->achievement_id, &set ) )
+ {
+ if( set ){
+ route->flags |= k_ent_route_flag_achieve_silver;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ ent_region_re_eval( world );
}
-VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){
for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
vg_msg_wkvu32( sav, alias, challenge->status );
}
+
+ if( mdl_arrcount(&world->ent_route) ){
+ vg_msg_frame( sav, "routes" );
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ vg_msg_frame( sav, mdl_pstr( &world->meta, route->pstr_name ) );
+ {
+ vg_msg_wkvu32( sav, "flags", route->flags );
+ vg_msg_wkvf64( sav, "best_laptime", route->best_laptime );
+
+ f32 sections[ route->checkpoints_count ];
+
+ for( u32 j=0; j<route->checkpoints_count; j ++ ){
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
+ route->checkpoints_start + j );
+
+ sections[j] = cp->best_time;
+ }
+
+ vg_msg_wkvnum( sav, "sections", k_vg_msg_f32,
+ route->checkpoints_count, sections );
+ }
+ vg_msg_end_frame( sav );
+ }
+ vg_msg_end_frame( sav );
+ }
}
#endif /* WORLD_ENTITY_C */