move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
index 37e662f8f4160058ec29dd762d95c40d96448316..e75cb29cebfdb2c09519b33e1c212c35845ffb95 100644 (file)
@@ -146,7 +146,7 @@ void world_entity_focus_render(void)
 {
    world_instance *world = world_current_instance();
    if( skaterift.activity != k_skaterift_ent_focus ){
-      skateshop_render_nonfocused( world, &skaterift.cam );
+      skateshop_render_nonfocused( world, &g_render.cam );
       return;
    }