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move location of main camera to g_render
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.c
diff --git
a/world_entity.c
b/world_entity.c
index 37e662f8f4160058ec29dd762d95c40d96448316..e75cb29cebfdb2c09519b33e1c212c35845ffb95 100644
(file)
--- a/
world_entity.c
+++ b/
world_entity.c
@@
-146,7
+146,7
@@
void world_entity_focus_render(void)
{
world_instance *world = world_current_instance();
if( skaterift.activity != k_skaterift_ent_focus ){
- skateshop_render_nonfocused( world, &
skaterift
.cam );
+ skateshop_render_nonfocused( world, &
g_render
.cam );
return;
}