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scuffed input compression pt1
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.c
diff --git
a/world_entity.c
b/world_entity.c
index eccf2b4f7afed09c36d349b6432e86015d3c63fc..e0c67d82645bd0100701b2186023be07bbbbbd27 100644
(file)
--- a/
world_entity.c
+++ b/
world_entity.c
@@
-27,7
+27,7
@@
static void world_entity_unfocus(void){
localplayer.immobile = 0;
skaterift.activity = k_skaterift_default;
menu.disable_open = 0;
- srinput.
enabled = 0
;
+ srinput.
state = k_input_state_resume
;
}
static void world_entity_focus_camera( world_instance *world, u32 uid ){