#include "world.h"
#include "world_load.h"
-VG_STATIC void world_gen_entities_init(void){
- world_instance *world = world_loading_instance();
-
+VG_STATIC void world_gen_entities_init( world_instance *world ){
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
return;
}
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
u32 index = mdl_entity_id_id( call->id );
ent_audio *audio = mdl_arritm( &world->ent_audio, index );