#include "world.h"
#include "world_load.h"
#include "save.h"
+#include "vg/vg_msg.h"
VG_STATIC void world_gen_entities_init( world_instance *world ){
/* lights */
}
}
-VG_STATIC void world_entity_start( world_instance *world,
- struct savedata *sav ){
+VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
vg_info( "Start instance %p\n", world );
world->probabilities[ k_probability_curve_constant ] = 1.0f;
entity_call( world, &call );
}
}
+
+ /* read savedata
+ * ----------------------------------------------------------------------- */
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_unlock); i++ ){
+ ent_unlock *unlock = mdl_arritm( &world->ent_unlock, i );
+ const char *alias = mdl_pstr( &world->meta, unlock->pstr_alias );
+
+ if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+ ent_call call;
+ call.data = NULL;
+ call.function = 0;
+ call.id = mdl_entity_id( k_ent_unlock, i );
+ entity_call( world, &call );
+ }
+ }
}
-VG_STATIC void async_world_entity_start( void *payload, u32 size ){
+VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_unlock); i++ ){
+ ent_unlock *unlock = mdl_arritm(&world->ent_unlock,i);
+ const char *alias = mdl_pstr(&world->meta,unlock->pstr_alias);
+ vg_msg_wkvu32( sav, alias, unlock->status );
+ }
}
#endif /* WORLD_ENTITY_C */