-#ifndef WORLD_ENTITY_C
-#define WORLD_ENTITY_C
-
+#include "vg/vg_steam.h"
+#include "vg/vg_steam_user_stats.h"
#include "model.h"
#include "entity.h"
#include "world.h"
#include "ent_route.h"
#include "ent_traffic.h"
#include "ent_glider.h"
+#include "ent_region.h"
+#include "ent_npc.h"
+#include "input.h"
+#include "player_walk.h"
-static void world_entity_focus( u32 entity_id ){
+bh_system bh_system_entity_list =
+{
+ .expand_bound = entity_bh_expand_bound,
+ .item_centroid = entity_bh_centroid,
+ .item_closest = entity_bh_closest,
+ .item_swap = entity_bh_swap,
+ .item_debug = entity_bh_debug,
+ .cast_ray = NULL
+};
+
+void world_entity_set_focus( u32 entity_id )
+{
+ if( world_static.focused_entity )
+ {
+ vg_warn( "Entity %u#%u tried to take focus from %u#%u\n",
+ mdl_entity_id_type( entity_id ),
+ mdl_entity_id_id( entity_id ),
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
+ world_static.focused_entity = entity_id;
+}
+
+void world_entity_focus_modal(void)
+{
localplayer.immobile = 1;
menu.disable_open = 1;
+ srinput.state = k_input_state_resume;
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
player_walk.move_speed = 0.0f;
- world_static.focused_entity = entity_id;
skaterift.activity = k_skaterift_ent_focus;
}
-static void world_entity_unfocus(void){
+void world_entity_exit_modal(void)
+{
+ if( skaterift.activity != k_skaterift_ent_focus )
+ {
+ vg_warn( "Entity %u#%u tried to exit modal when we weren't in one\n",
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
localplayer.immobile = 0;
- skaterift.activity = k_skaterift_default;
menu.disable_open = 0;
srinput.state = k_input_state_resume;
+ skaterift.activity = k_skaterift_default;
}
-static void world_entity_focus_camera( world_instance *world, u32 uid ){
+void world_entity_clear_focus(void)
+{
+ if( skaterift.activity == k_skaterift_ent_focus )
+ {
+ vg_warn( "Entity %u#%u tried to clear focus before exiting modal\n",
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
+ world_static.focused_entity = 0;
+}
+
+void world_entity_focus_camera( world_instance *world, u32 uid )
+{
if( mdl_entity_id_type( uid ) == k_ent_camera ){
u32 index = mdl_entity_id_id( uid );
ent_camera *cam = mdl_arritm( &world->ent_camera, index );
world_static.focus_cam.fov = cam->fov;
}
else {
- camera_copy( &localplayer.cam, &world_static.focus_cam );
+ vg_camera_copy( &localplayer.cam, &world_static.focus_cam );
/* TODO ? */
world_static.focus_cam.nearz = localplayer.cam.nearz;
}
/* logic preupdate */
-static void world_entity_focus_preupdate(void){
+void world_entity_focus_preupdate(void)
+{
f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
int active = 0;
if( skaterift.activity == k_skaterift_ent_focus )
world_instance *world = world_current_instance();
/* TODO: Table. */
- if( type == k_ent_skateshop ){
+ if( type == k_ent_skateshop )
+ {
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
ent_skateshop_preupdate( skateshop, active );
}
- else if( type == k_ent_challenge ){
+ else if( type == k_ent_challenge )
+ {
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
ent_challenge_preupdate( challenge, active );
}
- else if( type == k_ent_route ){
+ else if( type == k_ent_route )
+ {
ent_route *route = mdl_arritm( &world->ent_route, index );
ent_route_preupdate( route, active );
}
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ ent_npc_preupdate( npc, active );
+ }
}
/* additional renderings like text etc.. */
-static void world_entity_focus_render(void){
+void world_entity_focus_render(void)
+{
world_instance *world = world_current_instance();
if( skaterift.activity != k_skaterift_ent_focus ){
skateshop_render_nonfocused( world, &skaterift.cam );
else if( type == k_ent_challenge ){}
else if( type == k_ent_route ){}
else if( type == k_ent_miniworld ){}
+ else if( type == k_ent_npc ){}
else {
vg_fatal_error( "Programming error\n" );
}
}
-static void world_gen_entities_init( world_instance *world ){
+void world_gen_entities_init( world_instance *world )
+{
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
light->angle_sin_cos[1] = cosf( light->angle * 0.5f );
}
- /* gates */
- for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, j );
-
- if( !(gate->flags & k_ent_gate_nonlocal) ) {
- gate_transform_update( gate );
- }
- }
-
- vg_async_call( world_link_nonlocal_async, world, 0 );
+ vg_async_call( world_link_gates_async, world, 0 );
+ vg_async_stall();
/* water */
for( u32 j=0; j<mdl_arrcount(&world->ent_water); j++ ){
{ k_ent_objective, &world->ent_objective },
{ k_ent_volume, &world->ent_volume },
{ k_ent_challenge, &world->ent_challenge },
- { k_ent_glider, &world->ent_glider }
+ { k_ent_glider, &world->ent_glider },
+ { k_ent_npc, &world->ent_npc }
};
for( u32 i=0; i<vg_list_size(indexables); i++ )
}
}
-static
ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-static
ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
{
ent_spawn *rp = NULL, *r;
return rp;
}
-static void world_default_spawn_pos( world_instance *world, v3f pos )
+void world_default_spawn_pos( world_instance *world, v3f pos )
{
ent_spawn *rp = world_find_spawn_by_name( world, "start" );
if( !rp ) rp = world_find_closest_spawn( world, (v3f){0,0,0} );
}
}
-static void ent_volume_call( world_instance *world, ent_call *call ){
+void ent_volume_call( world_instance *world, ent_call *call )
+{
u32 index = mdl_entity_id_id( call->id );
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
if( !volume->target ) return;
}
}
-static void ent_audio_call( world_instance *world, ent_call *call ){
+void ent_audio_call( world_instance *world, ent_call *call )
+{
if( world->status == k_world_status_unloading ){
vg_warn( "cannot modify audio while unloading world\n" );
return;
p = clip->probability * mod;
bar += p;
- if( chance < bar ){
+ if( chance < bar )
+ {
audio_lock();
- if( audio->behaviour == k_channel_behaviour_unlimited ){
+ if( audio->behaviour == k_channel_behaviour_unlimited )
+ {
audio_oneshot_3d( &clip->_.clip, sound_co,
audio->transform.s[0],
audio->volume );
}
- else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+ else if( audio->behaviour == k_channel_behaviour_discard_if_full )
+ {
audio_channel *ch =
audio_get_group_idle_channel( audio->group,
audio->max_channels );
- if( ch ){
+ if( ch )
+ {
audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
ch = audio_relinquish_channel( ch );
}
}
- else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+ else if( audio->behaviour == k_channel_behaviour_crossfade_if_full)
+ {
audio_channel *ch =
audio_get_group_idle_channel( audio->group,
audio->max_channels );
ch = audio_get_first_idle_channel();
}
- if( ch ){
+ if( ch )
+ {
audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
}
-static void ent_ccmd_call( world_instance *world, ent_call *call ){
+void ent_ccmd_call( world_instance *world, ent_call *call )
+{
if( call->function == k_ent_function_trigger ){
u32 index = mdl_entity_id_id( call->id );
ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
* ----------------------------------------------------------------------------
*/
-static void
-entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
+void entity_bh_expand_bound( void *user, boxf bound, u32 item_index )
+{
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
m4x3_expand_aabb_aabb( transform, bound,
(boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
}
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ box_addpt( bound, npc->transform.co );
+ }
else{
vg_fatal_error( "Programming error\n" );
}
}
-static float entity_bh_centroid( void *user, u32 item_index, int axis ){
+float entity_bh_centroid( void *user, u32 item_index, int axis )
+{
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
return volume->transform.co[axis];
}
- else if( type == k_ent_challenge ){
+ else if( type == k_ent_challenge )
+ {
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
return challenge->transform.co[axis];
}
- else if( type == k_ent_glider ){
+ else if( type == k_ent_glider )
+ {
ent_glider *glider = mdl_arritm( &world->ent_glider, index );
return glider->transform.co[axis];
}
- else {
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ return npc->transform.co[axis];
+ }
+ else
+ {
vg_fatal_error( "Programming error\n" );
return INFINITY;
}
}
-static void entity_bh_swap( void *user, u32 ia, u32 ib ){
+void entity_bh_swap( void *user, u32 ia, u32 ib )
+{
world_instance *world = user;
u32 a = world->entity_list[ ia ],
world->entity_list[ ib ] = a;
}
-static void entity_bh_debug( void *user, u32 item_index ){
+void entity_bh_debug( void *user, u32 item_index ){
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-static void update_ach_models(void){
+void update_ach_models(void)
+{
world_instance *hub = &world_static.instances[k_world_purpose_hub];
if( hub->status != k_world_status_loaded ) return;
}
}
-static void entity_bh_closest( void *user, u32 item_index, v3f point,
- v3f closest ){
+void entity_bh_closest( void *user, u32 item_index, v3f point, v3f closest )
+{
world_instance *world = user;
u32 id = world->entity_list[ item_index ],
}
}
-static void world_entity_start( world_instance *world, vg_msg *sav ){
+void world_entity_start( world_instance *world, vg_msg *sav )
+{
vg_info( "Start instance %p\n", world );
world->probabilities[ k_probability_curve_constant ] = 1.0f;
- for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ )
+ {
ent_audio *audio = mdl_arritm(&world->ent_audio,i);
- if( audio->flags & AUDIO_FLAG_AUTO_START ){
+ if( audio->flags & AUDIO_FLAG_AUTO_START )
+ {
ent_call call;
call.data = NULL;
call.function = k_ent_function_trigger;
ent_region_re_eval( world );
}
-static void world_entity_serialize( world_instance *world, vg_msg *sav ){
+void world_entity_serialize( world_instance *world, vg_msg *sav )
+{
for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
vg_msg_end_frame( sav );
}
}
-
-#endif /* WORLD_ENTITY_C */