#include "ent_traffic.h"
#include "ent_glider.h"
#include "ent_region.h"
+#include "ent_npc.h"
#include "input.h"
#include "player_walk.h"
.cast_ray = NULL
};
-void world_entity_focus( u32 entity_id )
+void world_entity_set_focus( u32 entity_id )
+{
+ if( world_static.focused_entity )
+ {
+ vg_warn( "Entity %u#%u tried to take focus from %u#%u\n",
+ mdl_entity_id_type( entity_id ),
+ mdl_entity_id_id( entity_id ),
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
+ world_static.focused_entity = entity_id;
+}
+
+void world_entity_focus_modal(void)
{
localplayer.immobile = 1;
menu.disable_open = 1;
+ srinput.state = k_input_state_resume;
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
player_walk.move_speed = 0.0f;
- world_static.focused_entity = entity_id;
skaterift.activity = k_skaterift_ent_focus;
}
-void world_entity_unfocus(void)
+void world_entity_exit_modal(void)
{
+ if( skaterift.activity != k_skaterift_ent_focus )
+ {
+ vg_warn( "Entity %u#%u tried to exit modal when we weren't in one\n",
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
localplayer.immobile = 0;
- skaterift.activity = k_skaterift_default;
menu.disable_open = 0;
srinput.state = k_input_state_resume;
+ skaterift.activity = k_skaterift_default;
+}
+
+void world_entity_clear_focus(void)
+{
+ if( skaterift.activity == k_skaterift_ent_focus )
+ {
+ vg_warn( "Entity %u#%u tried to clear focus before exiting modal\n",
+ mdl_entity_id_type( world_static.focused_entity ),
+ mdl_entity_id_id( world_static.focused_entity ) );
+ return;
+ }
+
+ world_static.focused_entity = 0;
}
void world_entity_focus_camera( world_instance *world, u32 uid )
world_instance *world = world_current_instance();
/* TODO: Table. */
- if( type == k_ent_skateshop ){
+ if( type == k_ent_skateshop )
+ {
ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
ent_skateshop_preupdate( skateshop, active );
}
- else if( type == k_ent_challenge ){
+ else if( type == k_ent_challenge )
+ {
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
ent_challenge_preupdate( challenge, active );
}
- else if( type == k_ent_route ){
+ else if( type == k_ent_route )
+ {
ent_route *route = mdl_arritm( &world->ent_route, index );
ent_route_preupdate( route, active );
}
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ ent_npc_preupdate( npc, active );
+ }
}
/* additional renderings like text etc.. */
else if( type == k_ent_challenge ){}
else if( type == k_ent_route ){}
else if( type == k_ent_miniworld ){}
+ else if( type == k_ent_npc ){}
else {
vg_fatal_error( "Programming error\n" );
}
light->angle_sin_cos[1] = cosf( light->angle * 0.5f );
}
- /* gates */
- for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, j );
-
- if( !(gate->flags & k_ent_gate_nonlocal) ) {
- gate_transform_update( gate );
- }
- }
-
- vg_async_call( world_link_nonlocal_async, world, 0 );
+ vg_async_call( world_link_gates_async, world, 0 );
+ vg_async_stall();
/* water */
for( u32 j=0; j<mdl_arrcount(&world->ent_water); j++ ){
{ k_ent_objective, &world->ent_objective },
{ k_ent_volume, &world->ent_volume },
{ k_ent_challenge, &world->ent_challenge },
- { k_ent_glider, &world->ent_glider }
+ { k_ent_glider, &world->ent_glider },
+ { k_ent_npc, &world->ent_npc }
};
for( u32 i=0; i<vg_list_size(indexables); i++ )
p = clip->probability * mod;
bar += p;
- if( chance < bar ){
+ if( chance < bar )
+ {
audio_lock();
- if( audio->behaviour == k_channel_behaviour_unlimited ){
+ if( audio->behaviour == k_channel_behaviour_unlimited )
+ {
audio_oneshot_3d( &clip->_.clip, sound_co,
audio->transform.s[0],
audio->volume );
}
- else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+ else if( audio->behaviour == k_channel_behaviour_discard_if_full )
+ {
audio_channel *ch =
audio_get_group_idle_channel( audio->group,
audio->max_channels );
- if( ch ){
+ if( ch )
+ {
audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
ch = audio_relinquish_channel( ch );
}
}
- else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+ else if( audio->behaviour == k_channel_behaviour_crossfade_if_full)
+ {
audio_channel *ch =
audio_get_group_idle_channel( audio->group,
audio->max_channels );
ch = audio_get_first_idle_channel();
}
- if( ch ){
+ if( ch )
+ {
audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
m4x3_expand_aabb_aabb( transform, bound,
(boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
}
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ box_addpt( bound, npc->transform.co );
+ }
else{
vg_fatal_error( "Programming error\n" );
}
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
return volume->transform.co[axis];
}
- else if( type == k_ent_challenge ){
+ else if( type == k_ent_challenge )
+ {
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
return challenge->transform.co[axis];
}
- else if( type == k_ent_glider ){
+ else if( type == k_ent_glider )
+ {
ent_glider *glider = mdl_arritm( &world->ent_glider, index );
return glider->transform.co[axis];
}
- else {
+ else if( type == k_ent_npc )
+ {
+ ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+ return npc->transform.co[axis];
+ }
+ else
+ {
vg_fatal_error( "Programming error\n" );
return INFINITY;
}
vg_info( "Start instance %p\n", world );
world->probabilities[ k_probability_curve_constant ] = 1.0f;
- for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ )
+ {
ent_audio *audio = mdl_arritm(&world->ent_audio,i);
- if( audio->flags & AUDIO_FLAG_AUTO_START ){
+ if( audio->flags & AUDIO_FLAG_AUTO_START )
+ {
ent_call call;
call.data = NULL;
call.function = k_ent_function_trigger;