for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, j );
- if( gate->type == k_gate_type_teleport ){
+ if( !(gate->flags & k_ent_gate_nonlocal) ) {
gate_transform_update( gate );
}
}
}
}
+VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+ v3f closest ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ v3_copy( gate->to_world[3], closest );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ v3_copy( challenge->transform.co, closest );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ v3_copy( volume->to_world[3], closest );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
#endif /* WORLD_ENTITY_C */