#ifndef WORLD_ENTITY_C
#define WORLD_ENTITY_C
+#include "model.h"
+#include "entity.h"
#include "world.h"
#include "world_load.h"
-#include "entity.h"
-VG_STATIC void world_gen_entities_init(void)
-{
+VG_STATIC void world_gen_entities_init(void){
world_instance *world = world_loading_instance();
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, j );
- if( gate->type == k_gate_type_teleport ){
+ if( !(gate->flags & k_ent_gate_nonlocal) ) {
gate_transform_update( gate );
}
}
ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
audio->clip_start+k );
- if( clip->file.pack_size ){
- u32 size = clip->file.pack_size,
- offset = clip->file.pack_offset;
+ if( clip->_.file.pack_size ){
+ u32 size = clip->_.file.pack_size,
+ offset = clip->_.file.pack_offset;
/* embedded files are fine to clear the scratch buffer, only
* external audio uses it */
vg_linear_clear( vg_mem.scratch );
void *data = vg_linear_alloc( vg_mem.scratch,
- clip->file.pack_size );
+ clip->_.file.pack_size );
- mdl_fread_pack_file( &world->meta, &clip->file, data );
+ mdl_fread_pack_file( &world->meta, &clip->_.file, data );
- clip->clip.path = NULL;
- clip->clip.flags = audio->flags;
- clip->clip.data = data;
- clip->clip.size = size;
+ clip->_.clip.path = NULL;
+ clip->_.clip.flags = audio->flags;
+ clip->_.clip.data = data;
+ clip->_.clip.size = size;
}
else{
- clip->clip.path = mdl_pstr( &world->meta, clip->file.pstr_path );
- clip->clip.flags = audio->flags;
- clip->clip.data = NULL;
- clip->clip.size = 0;
+ clip->_.clip.path = mdl_pstr(&world->meta,clip->_.file.pstr_path);
+ clip->_.clip.flags = audio->flags;
+ clip->_.clip.data = NULL;
+ clip->_.clip.size = 0;
}
- audio_clip_load( &clip->clip, world->heap );
+ audio_clip_load( &clip->_.clip, world->heap );
}
}
+
+ /* create generic entity hierachy for those who need it */
+ u32 indexed_count = 0;
+ struct {
+ u32 type;
+ mdl_array_ptr *array;
+ }
+ indexables[] = {
+ { k_ent_gate, &world->ent_gate },
+ { k_ent_challenge, &world->ent_challenge },
+ { k_ent_volume, &world->ent_volume }
+ };
+
+ for( u32 i=0; i<vg_list_size(indexables); i++ )
+ indexed_count += mdl_arrcount( indexables[i].array );
+ vg_info( "indexing %u entities\n", indexed_count );
+
+ world->entity_list = vg_linear_alloc( world->heap,
+ vg_align8(indexed_count*sizeof(u32)));
+
+ u32 index=0;
+ for( u32 i=0; i<vg_list_size(indexables); i++ ){
+ u32 type = indexables[i].type,
+ count = mdl_arrcount( indexables[i].array );
+
+ for( u32 j=0; j<count; j ++ )
+ world->entity_list[index ++] = mdl_entity_id( type, j );
+ }
+
+ world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world,
+ indexed_count, 2 );
}
VG_STATIC
if( call->function == k_ent_function_trigger ){
call->id = volume->target;
- if( volume->type == k_volume_subtype_particle ){
+ if( volume->flags & k_ent_volume_flag_particles ){
float *co = alloca( sizeof(float)*3 );
co[0] = vg_randf64()*2.0f-1.0f;
co[1] = vg_randf64()*2.0f-1.0f;
entity_call( world, call );
}
else{
+ call->function = volume->trigger.event;
entity_call( world, call );
}
}
p = clip->probability * mod;
bar += p;
-
if( chance < bar ){
audio_lock();
if( audio->behaviour == k_channel_behaviour_unlimited ){
- audio_oneshot_3d( &clip->clip, sound_co,
+ audio_oneshot_3d( &clip->_.clip, sound_co,
audio->transform.s[0],
audio->volume );
}
audio->max_channels );
if( ch ){
- audio_channel_init( ch, &clip->clip, audio->flags );
+ audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
audio_get_group_first_active_channel( audio->group );
if( existing ){
- if( existing->source == &clip->clip ){
+ if( existing->source == &clip->_.clip ){
audio_unlock();
return;
}
}
if( ch ){
- audio_channel_init( ch, &clip->clip, audio->flags );
+ audio_channel_init( ch, &clip->_.clip, audio->flags );
audio_channel_group( ch, audio->group );
audio_channel_world( ch, world_id );
audio_channel_fadein( ch, audio->crossfade );
}
}
+/*
+ * BVH implementation
+ * ----------------------------------------------------------------------------
+ */
+
+VG_STATIC void
+entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
+ { gate->dimensions[0], gate->dimensions[1], 0.1f }};
+
+ m4x3_expand_aabb_aabb( gate->to_world, bound, box );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+
+ /* TODO: This might be more work than necessary. could maybe just get
+ * away with representing them as points */
+
+ boxf box;
+ box_init_inf( box );
+
+ for( u32 i=0; i<challenge->submesh_count; i++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ challenge->submesh_start+i );
+ box_concat( box, sm->bbx );
+ }
+
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ m4x3_expand_aabb_aabb( transform, bound, box );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ m4x3_expand_aabb_aabb( volume->to_world, bound,
+ (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
+ }
+}
+
+VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ return gate->to_world[3][axis];
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ return challenge->transform.co[axis];
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ return volume->transform.co[axis];
+ }
+ else {
+ vg_fatal_error( "Programming error\n" );
+ return INFINITY;
+ }
+}
+
+VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
+ world_instance *world = user;
+
+ u32 a = world->entity_list[ ia ],
+ b = world->entity_list[ ib ];
+
+ world->entity_list[ ia ] = b;
+ world->entity_list[ ib ] = a;
+}
+
+VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
+ { gate->dimensions[0], gate->dimensions[1], 0.1f }};
+ vg_line_boxf_transformed( gate->to_world, box, 0xf000ff00 );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ boxf box;
+ box_init_inf( box );
+
+ for( u32 i=0; i<challenge->submesh_count; i++ ){
+ mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
+ challenge->submesh_start+i );
+ box_concat( box, sm->bbx );
+ }
+
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ vg_line_boxf_transformed( transform, box, 0xf000ff00 );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ vg_line_boxf_transformed( volume->to_world,
+ (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}},
+ 0xf000ff00 );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
+VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+ v3f closest ){
+ world_instance *world = user;
+
+ u32 id = world->entity_list[ item_index ],
+ type = mdl_entity_id_type( id ),
+ index = mdl_entity_id_id( id );
+
+ if( type == k_ent_gate ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, index );
+ v3_copy( gate->to_world[3], closest );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ v3_copy( challenge->transform.co, closest );
+ }
+ else if( type == k_ent_volume ){
+ ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+ v3_copy( volume->to_world[3], closest );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+
#endif /* WORLD_ENTITY_C */