#include "entity.h"
#include "world.h"
#include "world_load.h"
+#include "save.h"
+#include "vg/vg_msg.h"
+#include "menu.h"
+#include "ent_challenge.h"
+#include "ent_skateshop.h"
+
+VG_STATIC void world_entity_focus( u32 entity_id ){
+ localplayer.immobile = 1;
+ menu.disable_open = 1;
+
+ v3_zero( localplayer.rb.v );
+ v3_zero( localplayer.rb.w );
+ localplayer._walk.move_speed = 0.0f;
+ world_static.focused_entity = entity_id;
+ skaterift.activity = k_skaterift_ent_focus;
+}
+
+VG_STATIC void world_entity_unfocus(void){
+ localplayer.immobile = 0;
+ skaterift.activity = k_skaterift_default;
+ menu.disable_open = 0;
+ srinput.enabled = 0;
+}
+
+/* logic preupdate */
+VG_STATIC void world_entity_focus_preupdate(void){
+ f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
+ int active = 0;
+ if( skaterift.activity == k_skaterift_ent_focus )
+ active = 1;
+
+ vg_slewf( &world_static.focus_strength, active,
+ vg.time_frame_delta * (1.0f/0.5f) );
+
+ u32 type = mdl_entity_id_type( world_static.focused_entity ),
+ index = mdl_entity_id_id( world_static.focused_entity );
+ world_instance *world = world_current_instance();
+
+ if( type == k_ent_skateshop ){
+ ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
+ ent_skateshop_preupdate( skateshop, active );
+ }
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ ent_challenge_preupdate( challenge, active );
+ }
+}
+
+/* additional renderings like text etc.. */
+VG_STATIC void world_entity_focus_render(void){
+ if( skaterift.activity != k_skaterift_ent_focus )
+ return;
-VG_STATIC void world_gen_entities_init(void){
- world_instance *world = world_loading_instance();
+ u32 type = mdl_entity_id_type( world_static.focused_entity ),
+ index = mdl_entity_id_id( world_static.focused_entity );
+ world_instance *world = world_current_instance();
+
+ if( type == k_ent_skateshop ){
+ ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
+ skateshop_render( skateshop );
+ }
+ else if( type == k_ent_challenge ){
+
+ }
+ else {
+ vg_fatal_error( "Programming error\n" );
+ }
+}
+VG_STATIC void world_gen_entities_init( world_instance *world ){
/* lights */
for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
ent_light *light = mdl_arritm( &world->ent_light, j );
}
indexables[] = {
{ k_ent_gate, &world->ent_gate },
- { k_ent_challenge, &world->ent_challenge },
- { k_ent_volume, &world->ent_volume }
+ { k_ent_objective, &world->ent_objective },
+ { k_ent_volume, &world->ent_volume },
+ { k_ent_challenge, &world->ent_challenge }
};
for( u32 i=0; i<vg_list_size(indexables); i++ )
return;
}
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
u32 index = mdl_entity_id_id( call->id );
ent_audio *audio = mdl_arritm( &world->ent_audio, index );
m4x3_expand_aabb_aabb( gate->to_world, bound, box );
}
- else if( type == k_ent_challenge ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
/* TODO: This might be more work than necessary. could maybe just get
* away with representing them as points */
boxf box;
box_init_inf( box );
- for( u32 i=0; i<challenge->submesh_count; i++ ){
+ for( u32 i=0; i<objective->submesh_count; i++ ){
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
- challenge->submesh_start+i );
+ objective->submesh_start+i );
box_concat( box, sm->bbx );
}
m4x3f transform;
- mdl_transform_m4x3( &challenge->transform, transform );
+ mdl_transform_m4x3( &objective->transform, transform );
m4x3_expand_aabb_aabb( transform, bound, box );
}
else if( type == k_ent_volume ){
m4x3_expand_aabb_aabb( volume->to_world, bound,
(boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
}
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+
+ boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
+ { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ m4x3_expand_aabb_aabb( transform, bound, box );
+ }
+ else{
+ vg_fatal_error( "Programming error\n" );
+ }
}
VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
ent_gate *gate = mdl_arritm( &world->ent_gate, index );
return gate->to_world[3][axis];
}
- else if( type == k_ent_challenge ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
- return challenge->transform.co[axis];
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
+ return objective->transform.co[axis];
}
else if( type == k_ent_volume ){
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
return volume->transform.co[axis];
}
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ return challenge->transform.co[axis];
+ }
else {
vg_fatal_error( "Programming error\n" );
return INFINITY;
{ gate->dimensions[0], gate->dimensions[1], 0.1f }};
vg_line_boxf_transformed( gate->to_world, box, 0xf000ff00 );
}
- else if( type == k_ent_challenge ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ else if( type == k_ent_objective ){
+ ent_objective *objective = mdl_arritm( &world->ent_objective, index );
boxf box;
box_init_inf( box );
- for( u32 i=0; i<challenge->submesh_count; i++ ){
+ for( u32 i=0; i<objective->submesh_count; i++ ){
mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
- challenge->submesh_start+i );
+ objective->submesh_start+i );
box_concat( box, sm->bbx );
}
m4x3f transform;
- mdl_transform_m4x3( &challenge->transform, transform );
+ mdl_transform_m4x3( &objective->transform, transform );
vg_line_boxf_transformed( transform, box, 0xf000ff00 );
}
else if( type == k_ent_volume ){
(boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}},
0xf000ff00 );
}
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+
+ boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
+ { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
+ m4x3f transform;
+ mdl_transform_m4x3( &challenge->transform, transform );
+ vg_line_boxf_transformed( transform, box, 0xf0ff0000 );
+ }
else{
vg_fatal_error( "Programming error\n" );
}
ent_gate *gate = mdl_arritm( &world->ent_gate, index );
v3_copy( gate->to_world[3], closest );
}
- else if( type == k_ent_challenge ){
- ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ else if( type == k_ent_objective ){
+ ent_objective *challenge = mdl_arritm( &world->ent_objective, index );
v3_copy( challenge->transform.co, closest );
}
else if( type == k_ent_volume ){
ent_volume *volume = mdl_arritm( &world->ent_volume, index );
v3_copy( volume->to_world[3], closest );
}
+ else if( type == k_ent_challenge ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
+ v3_copy( challenge->transform.co, closest );
+ }
else{
vg_fatal_error( "Programming error\n" );
}
}
+VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
+ vg_info( "Start instance %p\n", world );
+
+ world->probabilities[ k_probability_curve_constant ] = 1.0f;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ ){
+ ent_audio *audio = mdl_arritm(&world->ent_audio,i);
+ if( audio->flags & AUDIO_FLAG_AUTO_START ){
+ ent_call call;
+ call.data = NULL;
+ call.function = k_ent_function_trigger;
+ call.id = mdl_entity_id( k_ent_audio, i );
+ entity_call( world, &call );
+ }
+ }
+
+ /* read savedata
+ * ----------------------------------------------------------------------- */
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+ const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
+
+ if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+ ent_call call;
+ call.data = NULL;
+ call.function = 0;
+ call.id = mdl_entity_id( k_ent_challenge, i );
+ entity_call( world, &call );
+ }
+ }
+}
+
+VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+ ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
+
+ const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
+ vg_msg_wkvu32( sav, alias, challenge->status );
+ }
+}
+
#endif /* WORLD_ENTITY_C */