fix rendering issue in workshop board preview
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
index 67db6afb16641465a64e94831db671aca465c0e5..440229102ecc8d548635c70dc1d100b5af76b186 100644 (file)
 #include "menu.h"
 #include "ent_challenge.h"
 #include "ent_skateshop.h"
+#include "ent_route.h"
+#include "ent_traffic.h"
 
-VG_STATIC void world_entity_focus( u32 entity_id ){
+static void world_entity_focus( u32 entity_id ){
    localplayer.immobile = 1;
    menu.disable_open = 1;
 
    v3_zero( localplayer.rb.v );
    v3_zero( localplayer.rb.w );
-   localplayer._walk.move_speed = 0.0f;
+   player_walk.move_speed = 0.0f;
    world_static.focused_entity = entity_id;
    skaterift.activity = k_skaterift_ent_focus;
 }
 
-VG_STATIC void world_entity_unfocus(void){
+static void world_entity_unfocus(void){
    localplayer.immobile = 0;
    skaterift.activity = k_skaterift_default;
    menu.disable_open = 0;
-   srinput.enabled = 0;
+   srinput.state = k_input_state_resume;
+}
+
+static void world_entity_focus_camera( world_instance *world, u32 uid ){
+   if( mdl_entity_id_type( uid ) == k_ent_camera ){
+      u32 index = mdl_entity_id_id( uid );
+      ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+
+      v3f dir = {0.0f,-1.0f,0.0f};
+      mdl_transform_vector( &cam->transform, dir, dir );
+      v3_angles( dir, world_static.focus_cam.angles );
+      v3_copy( cam->transform.co, world_static.focus_cam.pos );
+      world_static.focus_cam.fov = cam->fov;
+   }
+   else {
+      camera_copy( &localplayer.cam, &world_static.focus_cam );
+
+      /* TODO ? */
+      world_static.focus_cam.nearz = localplayer.cam.nearz;
+      world_static.focus_cam.farz = localplayer.cam.farz;
+   }
 }
 
 /* logic preupdate */
-VG_STATIC void world_entity_focus_preupdate(void){
+static void world_entity_focus_preupdate(void){
    f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
    int active = 0;
    if( skaterift.activity == k_skaterift_ent_focus )
@@ -43,6 +65,7 @@ VG_STATIC void world_entity_focus_preupdate(void){
        index = mdl_entity_id_id( world_static.focused_entity );
    world_instance *world = world_current_instance();
 
+   /* TODO: Table. */
    if( type == k_ent_skateshop ){
       ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
       ent_skateshop_preupdate( skateshop, active );
@@ -51,30 +74,36 @@ VG_STATIC void world_entity_focus_preupdate(void){
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
       ent_challenge_preupdate( challenge, active );
    }
+   else if( type == k_ent_route ){
+      ent_route *route = mdl_arritm( &world->ent_route, index );
+      ent_route_preupdate( route, active );
+   }
 }
 
 /* additional renderings like text etc.. */
-VG_STATIC void world_entity_focus_render(void){
-   if( skaterift.activity != k_skaterift_ent_focus )
+static void world_entity_focus_render(void){
+   world_instance *world = world_current_instance();
+   if( skaterift.activity != k_skaterift_ent_focus ){
+      skateshop_render_nonfocused( world, &skaterift.cam );
       return;
+   }
 
    u32 type = mdl_entity_id_type( world_static.focused_entity ),
        index = mdl_entity_id_id( world_static.focused_entity );
-   world_instance *world = world_current_instance();
 
    if( type == k_ent_skateshop ){
       ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
       skateshop_render( skateshop );
    }
-   else if( type == k_ent_challenge ){
-      
-   }
+   else if( type == k_ent_challenge ){}
+   else if( type == k_ent_route ){}
+   else if( type == k_ent_miniworld ){}
    else {
       vg_fatal_error( "Programming error\n" );
    }
 }
 
-VG_STATIC void world_gen_entities_init( world_instance *world ){
+static void world_gen_entities_init( world_instance *world ){
    /* lights */
    for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
       ent_light *light = mdl_arritm( &world->ent_light, j );
@@ -96,6 +125,7 @@ VG_STATIC void world_gen_entities_init( world_instance *world ){
          gate_transform_update( gate );
       }
    }
+      
    vg_async_call( world_link_nonlocal_async, world, 0 );
 
    /* water */
@@ -185,9 +215,22 @@ VG_STATIC void world_gen_entities_init( world_instance *world ){
 
    world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world,
                                  indexed_count, 2 );
+
+   world->tar_min = world->entity_bh->nodes[0].bbx[0][1];
+   world->tar_max = world->entity_bh->nodes[0].bbx[1][1] + 20.0f;
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_marker); i++ ){
+      ent_marker *marker = mdl_arritm( &world->ent_marker, i );
+
+      if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_min" ) )
+         world->tar_min = marker->transform.co[1];
+
+      if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_max" ) )
+         world->tar_max = marker->transform.co[1];
+   }
 }
 
-VG_STATIC
+static
 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
 {
    ent_spawn *rp = NULL, *r;
@@ -216,7 +259,7 @@ ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
    return rp;
 }
 
-VG_STATIC
+static
 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
 {
    ent_spawn *rp = NULL, *r;
@@ -234,8 +277,20 @@ ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
    return rp;
 }
 
-VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
+static void world_default_spawn_pos( world_instance *world, v3f pos )
 {
+   ent_spawn *rp = world_find_spawn_by_name( world, "start" );
+   if( !rp ) rp = world_find_closest_spawn( world, (v3f){0,0,0} );
+   if( rp )
+      v3_copy( rp->transform.co, pos );
+   else
+   {
+      vg_error( "There are no valid spawns in the world\n" );
+      v3_zero( pos );
+   }
+}
+
+static void ent_volume_call( world_instance *world, ent_call *call ){
    u32 index = mdl_entity_id_id( call->id );
    ent_volume *volume = mdl_arritm( &world->ent_volume, index );
    if( !volume->target ) return;
@@ -245,9 +300,9 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
 
       if( volume->flags & k_ent_volume_flag_particles ){
          float *co = alloca( sizeof(float)*3 );
-         co[0] = vg_randf64()*2.0f-1.0f;
-         co[1] = vg_randf64()*2.0f-1.0f;
-         co[2] = vg_randf64()*2.0f-1.0f;
+         co[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+         co[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+         co[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
          m4x3_mulv( volume->to_world, co, co );
 
          call->function = k_ent_function_particle_spawn;
@@ -259,9 +314,20 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
          entity_call( world, call );
       }
    }
+   else if( call->function == k_ent_function_trigger_leave ){
+      call->id = volume->target;
+
+      if( volume->flags & k_ent_volume_flag_particles ){
+         assert(0);
+      }
+      else{
+         call->function = volume->trigger.event_leave;
+         entity_call( world, call );
+      }
+   }
 }
 
-VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
+static void ent_audio_call( world_instance *world, ent_call *call ){
    if( world->status == k_world_status_unloading ){
       vg_warn( "cannot modify audio while unloading world\n" );
       return;
@@ -280,9 +346,9 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
       v3_copy( audio->transform.co, sound_co );
    }
    else
-      vg_fatal_error( "ent_audio_call (invalid function id)" );
+      return;
 
-   float chance = vg_randf64()*100.0f,
+   float chance = vg_randf64(&vg.rand)*100.0f,
          bar = 0.0f;
 
    for( u32 i=0; i<audio->clip_count; i++ ){
@@ -354,11 +420,12 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call ){
 }
 
 
-VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
+static void ent_ccmd_call( world_instance *world, ent_call *call ){
    if( call->function == k_ent_function_trigger ){
       u32 index = mdl_entity_id_id( call->id );
       ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
-      vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command) );
+      vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command), 
+                                0 );
    }
 }
 
@@ -367,7 +434,7 @@ VG_STATIC void ent_ccmd_call( world_instance *world, ent_call *call ){
  * ----------------------------------------------------------------------------
  */
 
-VG_STATIC void 
+static void 
 entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
    world_instance *world = user;
 
@@ -420,7 +487,7 @@ entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
    }
 }
 
-VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
+static float entity_bh_centroid( void *user, u32 item_index, int axis ){
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -449,7 +516,7 @@ VG_STATIC float entity_bh_centroid( void *user, u32 item_index, int axis ){
    }
 }
 
-VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
+static void entity_bh_swap( void *user, u32 ia, u32 ib ){
    world_instance *world = user;
 
    u32 a = world->entity_list[ ia ],
@@ -459,7 +526,7 @@ VG_STATIC void entity_bh_swap( void *user, u32 ia, u32 ib ){
    world->entity_list[ ib ] = a;
 }
 
-VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
+static void entity_bh_debug( void *user, u32 item_index ){
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -507,7 +574,30 @@ VG_STATIC void entity_bh_debug( void *user, u32 item_index ){
    }
 }
 
-VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
+static void update_ach_models(void){
+   world_instance *hub = &world_static.instances[k_world_purpose_hub];
+   if( hub->status != k_world_status_loaded ) return;
+
+   for( u32 i=0; i<mdl_arrcount( &hub->ent_prop ); i ++ ){
+      ent_prop *prop = mdl_arritm( &hub->ent_prop, i );
+      if( prop->flags & 0x2 ){
+         if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "MARC" ) )
+            if( skaterift.achievements & 0x1 )
+               prop->flags &= ~0x1;
+         if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "ALBERT" ) )
+            if( skaterift.achievements & 0x2 )
+               prop->flags &= ~0x1;
+         if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "JANET" ) )
+            if( skaterift.achievements & 0x4 )
+               prop->flags &= ~0x1;
+         if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "BERNADETTA" ) )
+            if( skaterift.achievements & 0x8 )
+               prop->flags &= ~0x1;
+      }
+   }
+}
+
+static void entity_bh_closest( void *user, u32 item_index, v3f point,
                                   v3f closest ){
    world_instance *world = user;
 
@@ -536,7 +626,7 @@ VG_STATIC void entity_bh_closest( void *user, u32 item_index, v3f point,
    }
 }
 
-VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
+static void world_entity_start( world_instance *world, vg_msg *sav ){
    vg_info( "Start instance %p\n", world );
 
    world->probabilities[ k_probability_curve_constant ] = 1.0f;
@@ -558,7 +648,7 @@ VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
       const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
 
-      if( vg_msg_seekkvu32( sav, alias, k_vg_msg_first ) ){
+      if( vg_msg_getkvu32( sav, alias, 0 ) ){
          ent_call call;
          call.data = NULL;
          call.function = 0;
@@ -566,15 +656,97 @@ VG_STATIC void world_entity_start( world_instance *world, vg_msg *sav ){
          entity_call( world, &call );
       }
    }
+
+   vg_msg routes_block = *sav;
+   if( vg_msg_seekframe( &routes_block, "routes" ) ){
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+
+         vg_msg route_info = routes_block;
+         if( vg_msg_seekframe( &route_info, 
+                               mdl_pstr(&world->meta,route->pstr_name) ) ){
+            route->flags |= vg_msg_getkvu32( &route_info, "flags", 0 );
+            route->best_laptime =
+               vg_msg_getkvf64( &route_info, "best_laptime", 0.0 );
+
+            f32 sections[ route->checkpoints_count ];
+            vg_msg_cmd cmd;
+            if( vg_msg_getkvcmd( &route_info, "sections", &cmd ) ){
+               vg_msg_cast( cmd.value, cmd.code, sections,
+                            k_vg_msg_f32 |
+                            vg_msg_count_bits(route->checkpoints_count) );
+            }
+            else{
+               for( u32 j=0; j<route->checkpoints_count; j ++ )
+                  sections[j] = 0.0f;
+            }
+
+            for( u32 j=0; j<route->checkpoints_count; j ++ ){
+               ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
+                     route->checkpoints_start + j );
+
+               cp->best_time = sections[j];
+            }
+
+            /* LEGACY: check if steam achievements can give us a medal */
+            if( steam_ready && steam_stats_ready ){
+               for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
+                  struct track_info *inf = &track_infos[j];
+                  if( !strcmp(inf->name,
+                              mdl_pstr(&world->meta,route->pstr_name))){
+                     
+                     steamapi_bool set = 0;
+                     if( SteamAPI_ISteamUserStats_GetAchievement( 
+                              hSteamUserStats, inf->achievement_id, &set ) )
+                     {
+                        if( set ){
+                           route->flags |= k_ent_route_flag_achieve_silver;
+                        }
+                     }
+                  }
+               }
+            }
+         }
+      }
+   }
+
+   ent_region_re_eval( world );
 }
 
-VG_STATIC void world_entity_serialize( world_instance *world, vg_msg *sav ){
+static void world_entity_serialize( world_instance *world, vg_msg *sav ){
    for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
       ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
 
       const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
       vg_msg_wkvu32( sav, alias, challenge->status );
    }
+   
+   if( mdl_arrcount(&world->ent_route) ){
+      vg_msg_frame( sav, "routes" );
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+         
+         vg_msg_frame( sav, mdl_pstr( &world->meta, route->pstr_name ) );
+         {
+            vg_msg_wkvu32( sav, "flags", route->flags );
+            vg_msg_wkvf64( sav, "best_laptime", route->best_laptime );
+
+            f32 sections[ route->checkpoints_count ];
+
+            for( u32 j=0; j<route->checkpoints_count; j ++ ){
+               ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
+                     route->checkpoints_start + j );
+
+               sections[j] = cp->best_time;
+            }
+
+            vg_msg_wkvnum( sav, "sections", k_vg_msg_f32, 
+                           route->checkpoints_count, sections );
+         }
+         vg_msg_end_frame( sav );
+      }
+      vg_msg_end_frame( sav );
+   }
 }
 
 #endif /* WORLD_ENTITY_C */