for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, j );
- if( !(gate->flags & k_ent_gate_nonlocal_DELETED) ) {
+ if( !(gate->flags & k_ent_gate_nonlocal) ) {
gate_transform_update( gate );
}
}
+
+ vg_async_call( world_link_nonlocal_async, world, 0 );
/* water */
for( u32 j=0; j<mdl_arrcount(&world->ent_water); j++ ){
v3_copy( audio->transform.co, sound_co );
}
else
- vg_fatal_error( "ent_audio_call (invalid function id)" );
+ return;
float chance = vg_randf64()*100.0f,
bar = 0.0f;