#include "world.h"
-VG_STATIC void world_fadeout_audio( world_instance *world );
-VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
-VG_STATIC enum audio_sprite_type world_audio_sample_sprite_random( v3f origin,
+static void world_fadeout_audio( world_instance *world );
+static void world_audio_sample_distances( v3f co, int *index, float *value );
+static enum audio_sprite_type world_audio_sample_sprite_random( v3f origin,
v3f output );
#endif /* WORLD_AUDIO_H */