seperation of body initialization, glider model
[carveJwlIkooP6JGAAIwe30JlM.git] / world_audio.h
index 285dc2344a9456292588a78f0636502ce9fc1b81..b1b14da88eaf620ca41fbb7728d68bb665e074db 100644 (file)
@@ -3,9 +3,9 @@
 
 #include "world.h"
 
-VG_STATIC void world_fadeout_audio( world_instance *world );
-VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
-VG_STATIC enum audio_sprite_type world_audio_sample_sprite_random( v3f origin, 
+static void world_fadeout_audio( world_instance *world );
+static void world_audio_sample_distances( v3f co, int *index, float *value );
+static enum audio_sprite_type world_audio_sample_sprite_random( v3f origin, 
                                                                    v3f output );
 
 #endif /* WORLD_AUDIO_H */