" audio.\n" );
}
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
audio_lock();
for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
distances[si] = dist;
- if( vg_lines.draw ){
+ if( vg_audio.debug_ui && vg_lines.draw ){
for( int i=0; i<14; i++ ){
if( distances[i] != 200.0f ){
u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
v3f p1;
v3_muladds( ro, sample_directions[i], distances[i], p1 );
vg_line( ro, p1, colour );
- vg_line_pt3( p1, 0.1f, colour );
+ vg_line_point( p1, 0.1f, colour );
}
}
}