" audio.\n" );
}
- u8 world_id = (world - world_static.worlds) + 1;
+ u8 world_id = (world - world_static.instances) + 1;
audio_lock();
for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
world_instance *world = world_current_instance();
- if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
+ if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact,
+ k_material_flag_ghosts ) ){
struct world_surface *mat = ray_hit_surface( world, &contact );
if( mat->info.surface_prop == k_surface_prop_grass){
float dist = 200.0f;
for( int i=0; i<10; i++ ){
- if( ray_world( world_current_instance(), rc, rd, &ray ) ){
+ if( ray_world( world_current_instance(), rc, rd, &ray,
+ k_material_flag_ghosts ) ){
dist = (float)i*5.0f + ray.dist;
break;
}
distances[si] = dist;
- if( vg_lines.draw ){
+ if( vg_audio.debug_ui && vg_lines.draw ){
for( int i=0; i<14; i++ ){
if( distances[i] != 200.0f ){
u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
v3f p1;
v3_muladds( ro, sample_directions[i], distances[i], p1 );
vg_line( ro, p1, colour );
- vg_line_pt3( p1, 0.1f, colour );
+ vg_line_point( p1, 0.1f, colour );
}
}
}