#include "rigidbody.h"
#include "bvh.h"
#include "model.h"
+#include "entity.h"
#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
ent_checkpoint,
ent_route;
+ ent_gate *rendering_gate;
+
#if 0
/*
* Named safe places to respawn