clean boardshop idea
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index c782ae09d7369cd90ddb51c3b25ef774166feced..f065cb3ccf78abe82a48966da1c396b8d30e9408 100644 (file)
--- a/world.h
+++ b/world.h
@@ -60,7 +60,14 @@ struct world_instance {
     * -------------------------------------------------------
     */
 
+   void *heap;
    char  world_name[ 64 ];
+   enum world_status{
+      k_world_status_unloaded = 0,
+      k_world_status_loading = 1,
+      k_world_status_loaded = 2
+   }
+   status;
 
    struct{
       boxf depthbounds;
@@ -157,7 +164,11 @@ struct world_instance {
 
                  ent_audio_clip,
                  ent_audio,
-                 ent_volume;
+                 ent_volume,
+                 ent_traffic,
+                 ent_skateshop,
+                 ent_marker,
+                 ent_camera;
 
    ent_gate *rendering_gate;
 
@@ -166,9 +177,9 @@ struct world_instance {
     */
 
    /* world geometry */
-   scene *scene_geo, 
-         *scene_no_collide,
-         *scene_lines;
+   scene_context scene_geo,
+                 scene_no_collide,
+                 scene_lines;
 
    /* spacial mappings */
    bh_tree *audio_bh,
@@ -184,12 +195,12 @@ struct world_instance {
    rb_object rb_geo;
 };
 
-VG_STATIC struct world_global{
+struct world_global{
    /*
     * Allocated as system memory
     * --------------------------------------------------------------------------
     */
-   void *generic_heap;
+   void *heap;
 
    /* rendering */
    glmesh skydome;
@@ -213,6 +224,7 @@ VG_STATIC struct world_global{
       glmesh mesh_base, mesh_display;
       mdl_submesh sm_base;
       u32 active_route_board;
+      scene_context scene;
 
       u32 w, h;
       float *buffer;
@@ -250,9 +262,8 @@ VG_STATIC struct world_global{
    }
    text_particles[6*4];
    u32 text_particle_count;
-
 }
-world_global;
+static world_global;
 
 VG_STATIC world_instance *get_active_world( void )
 {
@@ -275,6 +286,53 @@ void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] );
 VG_STATIC 
 int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
 
+VG_STATIC
+ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
+{
+   ent_spawn *rp = NULL, *r;
+   float min_dist = INFINITY;
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+      r = mdl_arritm( &world->ent_spawn, i );
+      float d = v3_dist2( r->transform.co, position );
+      
+      if( d < min_dist ){
+         min_dist = d;
+         rp = r;
+      }
+   }
+
+   if( !rp ){
+      if( mdl_arrcount(&world->ent_spawn) ){
+         vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
+         return mdl_arritm( &world->ent_spawn, 0 );
+      }
+      else{
+         vg_error( "There are no spawns in the level!\n" );
+      }
+   }
+
+   return rp;
+}
+
+VG_STATIC
+ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
+{
+   ent_spawn *rp = NULL, *r;
+   for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
+      r = mdl_arritm( &world->ent_spawn, i );
+      if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){
+         rp = r;
+         break;
+      }
+   }
+
+   if( !rp )
+      vg_warn( "No spawn named '%s'\n", name );
+
+   return rp;
+}
+
 /*
  * Submodules
  */
@@ -332,15 +390,9 @@ VG_STATIC void world_init(void)
    mdl_context msky;
    mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
    mdl_load_metadata_block( &msky, vg_mem.scratch );
-   mdl_load_mesh_block( &msky, vg_mem.scratch );
+   mdl_async_load_glmesh( &msky, &world_global.skydome );
    mdl_close( &msky );
 
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( &msky, &world_global.skydome );
-   }
-   vg_release_thread_sync();
-
    /* Other systems */
    vg_info( "Loading other world systems\n" );
 
@@ -352,27 +404,18 @@ VG_STATIC void world_init(void)
 
    /* Allocate dynamic world memory arena */
    u32 max_size = 76*1024*1024;
-   world_global.generic_heap = vg_create_linear_allocator( vg_mem.rtmemory, 
-                                                           max_size,
-                                                           VG_MEMORY_SYSTEM );
+   world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
+                                                   VG_MEMORY_SYSTEM );
 }
 
-typedef struct ent_call ent_call;
-struct ent_call{
-   ent_index ent;
-   u32 function;
-   void *data;
-};
-
-VG_STATIC void entity_call( world_instance *world, ent_call *call );
-
 VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
 {
-   ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
-   if( !volume->target.type ) return;
+   u32 index = mdl_entity_id_id( call->id );
+   ent_volume *volume = mdl_arritm( &world->ent_volume, index );
+   if( !volume->target ) return;
 
    if( call->function == k_ent_function_trigger ){
-      call->ent = volume->target;
+      call->id = volume->target;
 
       if( volume->type == k_volume_subtype_particle ){
          float *co = alloca( sizeof(float)*3 );
@@ -385,14 +428,16 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
          call->data = co;
          entity_call( world, call );
       }
-      else
+      else{
          entity_call( world, call );
+      }
    }
 }
 
 VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
 {
-   ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
+   u32 index = mdl_entity_id_id( call->id );
+   ent_audio *audio = mdl_arritm( &world->ent_audio, index );
 
    v3f sound_co;
 
@@ -403,7 +448,7 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
       v3_copy( audio->transform.co, sound_co );
    }
    else
-      vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+      vg_fatal_error( "ent_audio_call (invalid function id)" );
 
    float chance = vg_randf()*100.0f,
          bar = 0.0f;
@@ -476,15 +521,6 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
    }
 }
 
-VG_STATIC void entity_call( world_instance *world, ent_call *call )
-{
-   if( call->ent.type == k_ent_volume ){
-      ent_volume_call( world, call );
-   } else if( call->ent.type == k_ent_audio ){
-      ent_audio_call( world, call );
-   }
-}
-
 VG_STATIC void world_update( world_instance *world, v3f pos )
 {
    world_global.sky_time += world_global.sky_rate * vg.time_delta;
@@ -495,6 +531,67 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    world_routes_update_timer_texts( world );
    world_routes_update( world );
    //world_routes_debug( world );
+   
+   /* ---- traffic -------- */
+
+   for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
+      ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
+      
+      u32 i1 = traffic->index,
+          i0,
+          i2 = i1+1;
+
+      if( i1 == 0 ) i0 = traffic->node_count-1;
+      else i0 = i1-1;
+
+      if( i2 >= traffic->node_count ) i2 = 0;
+
+      i0 += traffic->start_node;
+      i1 += traffic->start_node;
+      i2 += traffic->start_node;
+      
+      v3f h[3];
+
+      ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
+                     *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
+                     *rn2 = mdl_arritm( &world->ent_route_node, i2 );
+
+      v3_copy( rn1->co, h[1] );
+      v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
+      v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
+
+      float const k_sample_dist = 0.0025f;
+      v3f pc, pd;
+      eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
+      eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
+
+      v3f v0;
+      v3_sub( pd, pc, v0 );
+      float length = vg_maxf( 0.0001f, v3_length( v0 ) );
+      v3_muls( v0, 1.0f/length, v0 );
+
+      float mod = k_sample_dist / length;
+
+      traffic->t += traffic->speed * vg.time_delta * mod;
+
+      if( traffic->t > 1.0f ){
+         traffic->t -= 1.0f;
+
+         if( traffic->t > 1.0f ) traffic->t = 0.0f;
+
+         traffic->index ++;
+
+         if( traffic->index >= traffic->node_count ) 
+            traffic->index = 0;
+      }
+
+      v3_copy( pc, traffic->transform.co );
+
+      float a = atan2f( -v0[0], v0[2] );
+      q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
+
+      vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
+   }
 
    /* ---- SFD ------------ */
    
@@ -575,9 +672,8 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
 
             if( !world_global.in_volume ){
                ent_call basecall;
-               basecall.ent.index = idx;
-               basecall.ent.type = k_ent_volume;
                basecall.function = k_ent_function_trigger;
+               basecall.id = mdl_entity_id( k_ent_volume, idx );
                basecall.data = NULL;
 
                entity_call( world, &basecall );
@@ -591,9 +687,7 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
 
          for( int j=0; j<random_ticks; j++ ){
             ent_call basecall;
-            basecall.ent.index = idx;
-            basecall.ent.type = k_ent_volume;
-            basecall.function = k_ent_function_trigger;
+            basecall.id = mdl_entity_id( k_ent_volume, idx );
             basecall.data = NULL;
 
             entity_call( world, &basecall );
@@ -623,29 +717,6 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
    }
 
 #endif
-
-#if 0
-
-   /* process soundscape transactions */
-   audio_lock();
-   for( int i=0; i<world->soundscape_count; i++ )
-   {
-      struct soundscape *s = &world->soundscapes[i];
-      s->usage_count = 0;
-
-      for( int j=0; j<s->max_instances; j++ )
-      {
-         if( s->channels[j] )
-         {
-            if( audio_channel_finished(s->channels[j]) )
-               s->channels[j] = audio_relinquish_channel( s->channels[j] );
-            else
-               s->usage_count ++;
-         }
-      }
-   }
-   audio_unlock();
-#endif
 }
 
 /* 
@@ -658,13 +729,13 @@ VG_STATIC void ray_world_get_tri( world_instance *world,
                                   ray_hit *hit, v3f tri[3] )
 {
    for( int i=0; i<3; i++ )
-      v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
+      v3_copy( world->scene_geo.arrvertices[ hit->tri[i] ].co, tri[i] );
 }
 
 VG_STATIC int ray_world( world_instance *world,
                          v3f pos, v3f dir, ray_hit *hit )
 {
-   return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
+   return scene_raycast( &world->scene_geo, world->geo_bh, pos, dir, hit );
 }
 
 /*
@@ -697,14 +768,14 @@ VG_STATIC int spherecast_world( world_instance *world,
 
    int idx;
    while( bh_next( world->geo_bh, &it, region, &idx ) ){
-      u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
+      u32 *ptri = &world->scene_geo.arrindices[ idx*3 ];
       v3f tri[3];
 
       boxf box;
       box_init_inf( box );
 
       for( int j=0; j<3; j++ ){
-         v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
+         v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] );
          box_addpt( box, tri[j] );
       }
 
@@ -758,4 +829,130 @@ VG_STATIC struct world_surface *ray_hit_surface( world_instance *world,
    return world_tri_index_surface( world, hit->tri[0] );
 }
 
+/* 
+ * -----------------------------------------------------------------------------
+ *                              Audio sampling
+ * -----------------------------------------------------------------------------
+ */
+
+VG_STATIC 
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
+VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
+
+#include "audio.h"
+
+/*
+ * Trace out a random point, near the player to try and determine water areas
+ */
+VG_STATIC 
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
+{
+   v3f chance = { (vg_randf()-0.5f) * 30.0f, 
+                  8.0f,
+                  (vg_randf()-0.5f) * 30.0f };
+   
+   v3f pos;
+   v3_add( chance, origin, pos );
+
+   ray_hit contact;
+   contact.dist = vg_minf( 16.0f, pos[1] );
+
+   world_instance *world = get_active_world();
+   
+   if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
+      struct world_surface *mat = ray_hit_surface( world, &contact );
+
+      if( mat->info.surface_prop == k_surface_prop_grass){
+         v3_copy( contact.pos, output );
+         return k_audio_sprite_type_grass;
+      }
+      else{
+         return k_audio_sprite_type_none;
+      }
+   }
+
+   output[0] = pos[0];
+   output[1] = 0.0f;
+   output[2] = pos[2];
+
+   float dist = fabsf(output[1] - origin[1]);
+   
+   if( world->water.enabled && dist<=40.0f )
+      return k_audio_sprite_type_water;
+   else
+      return k_audio_sprite_type_none;
+}
+
+VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value )
+{
+   float inr3 = 0.57735027,
+         inr2 = 0.70710678118;
+
+   v3f sample_directions[] = {
+      { -1.0f,  0.0f,  0.0f },
+      {  1.0f,  0.0f,  0.0f },
+      {  0.0f,  0.0f,  1.0f },
+      {  0.0f,  0.0f, -1.0f },
+      {  0.0f,  1.0f,  0.0f },
+      {  0.0f, -1.0f,  0.0f },
+      { -inr3,  inr3,  inr3 },
+      {  inr3,  inr3,  inr3 },
+      { -inr3,  inr3, -inr3 },
+      {  inr3,  inr3, -inr3 },
+      { -inr2,  0.0f,  inr2 },
+      {  inr2,  0.0f,  inr2 },
+      { -inr2,  0.0f, -inr2 },
+      {  inr2,  0.0f, -inr2 },
+   };
+
+   static int si = 0;
+   static float distances[16];
+
+   ray_hit ray;
+   ray.dist = 5.0f;
+
+   v3f rc, rd, ro;
+   v3_copy( sample_directions[ si ], rd );
+   v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro );
+   v3_copy( ro, rc );
+
+   float dist = 200.0f;
+
+   for( int i=0; i<10; i++ ){
+      if( ray_world( get_active_world(), rc, rd, &ray ) ){
+         dist = (float)i*5.0f + ray.dist;
+         break;
+      }
+      else{
+         v3_muladds( rc, rd, ray.dist, rc );
+      }
+   }
+
+   distances[si] = dist;
+
+   if( vg_lines.draw ){
+      for( int i=0; i<14; i++ ){
+         if( distances[i] != 200.0f ){
+            u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
+                              VG__CYAN, VG__YELOW, VG__PINK,
+                              VG__WHITE };
+
+            u32 colour = colours[i%7];
+
+            v3f p1;
+            v3_muladds( ro, sample_directions[i], distances[i], p1 );
+            vg_line( ro, p1, colour );
+            vg_line_pt3( p1, 0.1f, colour );
+         }
+      }
+   }
+
+   *index = si;
+   *value = dist;
+
+   si ++;
+   if( si >= 14 )
+      si = 0;
+}
+
 #endif /* WORLD_H */