struct subworld_physics system_physics;
*/
- teleport_gate gates[64];
- u32 gate_count;
-
/* Paths */
traffic_node traffic[128];
u32 traffic_count;
shader_gpos_register();
shader_fscolour_register();
shader_alphatest_register();
+
+ world_routes_register();
}
static void world_free(void)
mdl_header *mworld = mdl_load( "models/mp_dev.mdl" );
world.spawn_count = 0;
- world.gate_count = 0;
world.traffic_count = 0;
world.instance_cache = NULL;
if( pnode->classtype == k_classtype_none )
{}
-#if 0
- else if( pnode->classtype == k_classtype_gate )
- {
- struct classtype_gate *entgate = mdl_get_entdata( mworld, pnode );
-
- if( entgate->target )
- {
- mdl_node *pother = mdl_node_from_id( mworld, entgate->target );
-
- teleport_gate *gate = &world.gates[ world.gate_count ++ ];
-
- v3_copy( pnode->co, gate->co[0] );
- v3_copy( pother->co, gate->co[1] );
- v4_copy( pnode->q, gate->q[0] );
- v4_copy( pother->q, gate->q[1] );
- v2_copy( pnode->s, gate->dims );
-
- gate_transform_update( gate );
- }
- }
-#endif
else if( pnode->classtype == k_classtype_spawn )
{
struct respawn_point *rp = &world.spawns[ world.spawn_count ++ ];
scene_copy_slice( &world.foliage, &world.sm_foliage_alphatest );
scene_upload( &world.foliage );
- world_routes_init( mworld );
+ world_routes_loadfrom( mworld );
for( int i=0; i<world.instance_cache_count; i++ )
free( world.instance_cache[i].mdl );
glDepthMask( GL_TRUE );
}
+static void render_world_gates( m4x4f projection, m4x3f camera )
+{
+ int count = 0;
+ for( int i=0; i<world.routes.gate_count; i++ )
+ {
+ struct route_gate *rg = &world.routes.gates[i];
+ count += render_gate( &rg->gate, camera );
+
+ if( count == 2 )
+ return;
+ }
+}
+
static void render_world( m4x4f projection, m4x3f camera )
{
render_sky( camera );
+ render_world_routes( projection, camera[3] );
render_world_vb( projection, camera[3] );
render_world_alphatest( projection, camera[3] );
render_terrain( projection, camera[3] );