a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index d9b4439b5ac3f331d5ab5bbeb6ea57d99aab93c0..3a067db5ce24cdc4e47de1f121126096f0c47ff0 100644 (file)
--- a/world.h
+++ b/world.h
@@ -134,7 +134,7 @@ struct world_instance {
    float probabilities[3];
 
    v3i light_cubes;
-   struct framebuffer heightmap;
+   vg_framebuffer *heightmap;
 
    /*
     * Dynamically allocated when world_load is called.
@@ -215,8 +215,7 @@ struct world_instance {
    /* graphics */
    glmesh mesh_route_lines;
    glmesh mesh_geo, 
-          mesh_no_collide,
-          mesh_water;
+          mesh_no_collide;
    u32 cubemap_cooldown, cubemap_side;
 
    /* leaderboards */