fix terrain shader invalid colours
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 93bc195b4e241c58cfe3c0d9fc83c58b11b5a359..efa5f9d0e8b54b8e308a7e8a095c2e364bdd9d73 100644 (file)
--- a/world.h
+++ b/world.h
@@ -157,6 +157,7 @@ struct world_instance {
       mdl_submesh sm_geo,
                   sm_no_collide;
       u32 flags;
+      u32 alpha_tex;
    }
    * surfaces;
    u32 surface_count;
@@ -214,8 +215,7 @@ struct world_instance {
    /* graphics */
    glmesh mesh_route_lines;
    glmesh mesh_geo, 
-          mesh_no_collide,
-          mesh_water;
+          mesh_no_collide;
    u32 cubemap_cooldown, cubemap_side;
 
    /* leaderboards */
@@ -256,6 +256,8 @@ struct world_static {
       k_world_loader_load
    }
    load_state;
+
+   bool clear_async_op_when_done;
 }
 extern world_static;