#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
-#include "shaders/fscolour.h"
+#include "shaders/blitcolour.h"
#include "shaders/alphatest.h"
typedef struct teleport_gate teleport_gate;
shader_sky_register();
shader_planeinf_register();
shader_gpos_register();
- shader_fscolour_register();
+ shader_blitcolour_register();
shader_alphatest_register();
vg_info( "Loading world resources\n" );