/* Physics */
rigidbody temp_rbs[128];
u32 rb_count;
- bh_tree bhcubes;
/* Rendering & geometry */
- scene geo, foliage, props;
- mdl_submesh sm_surface, sm_other;
+ scene geo, foliage;
+ rigidbody rb_geo;
+
+ mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb;
glmesh skybox, skydome;
mdl_submesh dome_upper, dome_lower;
glmesh cars;
mdl_submesh car_holden;
+
+ rigidbody mr_ball;
+
+ /* Load time */
+
+ struct instance_cache
+ {
+ mdl_header *mdl;
+ u32 pstr_file;
+ }
+ * instance_cache;
+ u32 instance_cache_count,
+ instance_cache_cap;
}
world;
static int ray_hit_is_ramp( ray_hit *hit )
{
- return hit->tri[0] < world.sm_surface.vertex_count;
+ return hit->tri[0] > world.sm_geo_std_oob.vertex_count;
}
static void world_register(void)
static void render_world_depth( m4x4f projection, m4x3f camera );
-static void add_all_if_material( scene *pscene, mdl_header *mdl, u32 id )
+static void add_all_if_material( m4x3f transform, scene *pscene,
+ mdl_header *mdl, u32 id )
{
for( int i=0; i<mdl->node_count; i++ )
{
if( sm->material_id == id )
{
- m4x3f transform;
- mdl_node_transform( pnode, transform );
- scene_add_submesh( pscene, mdl, sm, transform );
+ m4x3f transform2;
+ mdl_node_transform( pnode, transform2 );
+ m4x3_mul( transform, transform2, transform2 );
+
+ scene_add_submesh( pscene, mdl, sm, transform2 );
+ }
+ }
+
+ if( pnode->classtype == k_classtype_instance )
+ {
+ if( pnode->sub_uid )
+ {
+ u32 instance_id = pnode->sub_uid -1;
+ struct instance_cache *cache = &world.instance_cache[instance_id];
+ mdl_header *mdl2 = cache->mdl;
+
+ m4x3f transform2;
+ mdl_node_transform( pnode, transform2 );
+ m4x3_mul( transform, transform2, transform2 );
+
+ add_all_if_material( transform2, pscene, mdl2, id );
}
}
}
world.gate_count = 0;
world.rb_count = 0;
world.traffic_count = 0;
-
- scene_init( &world.geo );
- scene_init( &world.props );
-
- /*
- * Compile meshes into the world scenes
- */
- u32 mat_surf = 0,
- mat_surf_oob = 0,
- mat_vertex_blend = 0;
-
- for( int i=1; i<mworld->material_count; i++ )
- {
- mdl_material *mat = mdl_material_from_id( mworld, i );
- const char *mat_name = mdl_pstr( mworld, mat->pstr_name );
-
- vg_info( "%d %s\n", mat->pstr_name, mat_name );
-
- if( !strcmp( "surf", mat_name ))
- mat_surf = i;
- else if( !strcmp( "surf_oob", mat_name ))
- mat_surf_oob = i;
- else if( !strcmp( "vertex_blend", mat_name ))
- mat_vertex_blend = i;
- }
-
- if( mat_surf )
- add_all_if_material( &world.geo, mworld, mat_surf );
- if( mat_vertex_blend )
- add_all_if_material( &world.geo, mworld, mat_vertex_blend );
-
-
- scene_copy_slice( &world.geo, &world.sm_surface );
-
- if( mat_surf_oob )
- add_all_if_material( &world.geo, mworld, mat_surf_oob );
- else
- vg_warn( "No OOB surface\n" );
-
- scene_bh_create( &world.geo );
- scene_upload( &world.geo );
-
- if( mat_vertex_blend )
- add_all_if_material( &world.props, mworld, mat_vertex_blend );
-
- /* TODO bvh? */
+ world.instance_cache = NULL;
/*
* Process entities
pnode->sub_uid = world.traffic_count ++;
}
+ else if( pnode->classtype == k_classtype_instance )
+ {
+ struct classtype_instance *inst = mdl_get_entdata( mworld, pnode );
+ pnode->sub_uid = 0;
+
+ int cached = 0;
+ for( int i=0; i<world.instance_cache_count; i++ )
+ {
+ struct instance_cache *cache = &world.instance_cache[i];
+ if( inst->pstr_file == cache->pstr_file )
+ {
+ cached = 1;
+ pnode->sub_uid = i+1;
+ break;
+ }
+ }
+
+ if( !cached )
+ {
+ world.instance_cache = buffer_reserve(
+ world.instance_cache, world.instance_cache_count,
+ &world.instance_cache_cap, 1,
+ sizeof(struct instance_cache) );
+
+ struct instance_cache *cache =
+ &world.instance_cache[world.instance_cache_count];
+
+ const char *filename = mdl_pstr(mworld, inst->pstr_file);
+
+ cache->pstr_file = inst->pstr_file;
+ cache->mdl = mdl_load( filename );
+
+ if( cache->mdl )
+ {
+ world.instance_cache_count ++;
+ pnode->sub_uid = world.instance_cache_count;
+ mdl_link_materials( mworld, cache->mdl );
+ vg_success( "Cached %s\n", filename );
+ }
+ else
+ {
+ vg_warn( "Failed to cache %s\n", filename );
+ }
+ }
+ }
}
+ world.instance_cache = buffer_fix( world.instance_cache,
+ world.instance_cache_count,
+ &world.instance_cache_cap,
+ sizeof( struct instance_cache ) );
+
traffic_finalize( world.traffic, world.traffic_count );
for( int i=0; i<vg_list_size(world.van_man); i++ )
world.van_man[i].current =&world.traffic[vg_randint(world.traffic_count)];
- scene_upload( &world.props );
+ /*
+ * Compile meshes into the world scenes
+ */
+ scene_init( &world.geo );
+
+ u32 mat_surf = 0,
+ mat_surf_oob = 0,
+ mat_vertex_blend = 0;
+
+ for( int i=1; i<mworld->material_count; i++ )
+ {
+ mdl_material *mat = mdl_material_from_id( mworld, i );
+ const char *mat_name = mdl_pstr( mworld, mat->pstr_name );
+
+ if( !strcmp( "surf", mat_name ))
+ mat_surf = i;
+ else if( !strcmp( "surf_oob", mat_name ))
+ mat_surf_oob = i;
+ else if( !strcmp( "vertex_blend", mat_name ))
+ mat_vertex_blend = i;
+ }
- bh_create( &world.bhcubes,
- &bh_system_rigidbodies, world.temp_rbs, world.rb_count );
+ vg_info( "surf %d\noob %d\nvert_blend %d\n", mat_surf, mat_surf_oob,
+ mat_vertex_blend );
+
+ m4x3f midentity;
+ m4x3_identity( midentity );
+
+ if( mat_surf_oob )
+ add_all_if_material( midentity, &world.geo, mworld, mat_surf_oob );
+ else
+ vg_warn( "No OOB surface\n" );
+ scene_copy_slice( &world.geo, &world.sm_geo_std_oob );
+
+ if( mat_surf )
+ add_all_if_material( midentity, &world.geo, mworld, mat_surf );
+ scene_copy_slice( &world.geo, &world.sm_geo_std );
+
+ if( mat_vertex_blend )
+ add_all_if_material( midentity, &world.geo, mworld, mat_vertex_blend );
+ scene_copy_slice( &world.geo, &world.sm_geo_vb );
+
+ scene_upload( &world.geo );
+ scene_bh_create( &world.geo );
world_apply_foliage();
+ free( world.instance_cache );
free( mworld );
/*
winfo->g_water_fog = 0.04f;
render_update_lighting_ub();
+
+ world.mr_ball.type = k_rb_shape_sphere;
+ world.mr_ball.inf.sphere.radius = 2.0f;
+ v3_copy( (v3f){ 0.0f, 110.0f, 0.0f }, world.mr_ball.co );
+
+ q_identity(world.mr_ball.q);
+ rb_init( &world.mr_ball );
}
static void world_init(void)
vg_tex2d_init( (vg_tex2d *[]){ &tex_terrain_colours,
&tex_terrain_noise }, 2 );
+ mdl_header *mcars = mdl_load( "models/rs_cars.mdl" );
+ mdl_unpack_glmesh( mcars, &world.cars );
+ mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
+ world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
+ free(mcars);
+
mdl_header *msky = mdl_load("models/rs_skydome.mdl");
mdl_unpack_glmesh( msky, &world.skydome );
world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
free(msky);
- mdl_header *mcars = mdl_load( "models/rs_cars.mdl" );
- mdl_unpack_glmesh( mcars, &world.cars );
- mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
- world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
- free(mcars);
+ /*
+ * Setup scene collider
+ */
+ v3_zero( world.rb_geo.co );
+ q_identity( world.rb_geo.q );
+
+ world.rb_geo.type = k_rb_shape_scene;
+ world.rb_geo.inf.scene.pscene = &world.geo;
+ world.rb_geo.is_world = 1;
+ rb_init( &world.rb_geo );
}
static void world_update(void)
{
+#if 0
+ rb_solver_reset();
+ rb_build_manifold_terrain_sphere( &world.mr_ball );
+
+ for( int i=0; i<5; i++ )
+ rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+
+ rb_iter( &world.mr_ball );
+ rb_update_transform( &world.mr_ball );
+ rb_debug( &world.mr_ball, 0 );
+#endif
+
for( int i=0; i<vg_list_size(world.van_man); i++ )
{
traffic_drive( &world.van_man[i] );
vg_tex2d_bind( &tex_terrain_colours, 1 );
}
-static void render_props( m4x4f projection, v3f camera )
+static void render_world_vb( m4x4f projection, v3f camera )
{
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
shader_vblend_uMdl( identity_matrix );
shader_vblend_uCamera( camera );
- scene_bind( &world.props );
- scene_draw( &world.props );
+ scene_bind( &world.geo );
+ mdl_draw_submesh( &world.sm_geo_vb );
mesh_bind( &world.cars );
shader_terrain_uCamera( camera );
scene_bind( &world.geo );
- scene_draw( &world.geo );
+ mdl_draw_submesh( &world.sm_geo_std_oob );
+ mdl_draw_submesh( &world.sm_geo_std );
glDisable(GL_CULL_FACE);
scene_bind( &world.foliage );
static void render_world( m4x4f projection, m4x3f camera )
{
render_sky( camera );
- render_props( projection, camera[3] );
+ render_world_vb( projection, camera[3] );
render_terrain( projection, camera[3] );
}
scene_draw( &world.foliage );
glEnable(GL_CULL_FACE);
#endif
-
- scene_bind( &world.props );
- scene_draw( &world.props );
}
#endif /* WORLD_H */