right hand yellow
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 997ff312b03fc0a28377aab2515810671b398c78..e23ae219e3abca7e8d610fbf53b0db6f3deb57ef 100644 (file)
--- a/world.h
+++ b/world.h
@@ -498,12 +498,10 @@ VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
 
          call->function = k_ent_function_particle_spawn;
          call->data = co;
-         
          entity_call( world, call );
       }
-      else if( volume->type == k_volume_subtype_trigger ){
-         /* TODO */
-      }
+      else
+         entity_call( world, call );
    }
 }
 
@@ -511,51 +509,83 @@ VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
 {
    ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
 
+   v3f sound_co;
+
    if( call->function == k_ent_function_particle_spawn ){
-      float chance = vg_randf()*100.0f,
-            bar = 0.0f;
+      v3_copy( call->data, sound_co );
+   }
+   else if( call->function == k_ent_function_trigger ){
+      v3_copy( audio->transform.co, sound_co );
+   }
+   else
+      vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
+
+   float chance = vg_randf()*100.0f,
+         bar = 0.0f;
 
-      for( u32 i=0; i<audio->clip_count; i++ ){
-         ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
-                                             audio->clip_start+i );
+   for( u32 i=0; i<audio->clip_count; i++ ){
+      ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip, 
+                                          audio->clip_start+i );
 
-         float mod = world->probabilities[ audio->probability_curve ],
-               p   = clip->probability * mod;
+      float mod = world->probabilities[ audio->probability_curve ],
+            p   = clip->probability * mod;
 
-         bar += p;
+      bar += p;
 
-         if( chance < bar ){
-            float *pos = call->data;
+      if( chance < bar ){
 
-            audio_lock();
+         audio_lock();
 
-            if( audio->behaviour == k_channel_behaviour_unlimited ){
-               audio_oneshot_3d( &clip->clip, pos,
-                                 audio->transform.s[0],
-                                 audio->volume );
+         if( audio->behaviour == k_channel_behaviour_unlimited ){
+            audio_oneshot_3d( &clip->clip, sound_co,
+                              audio->transform.s[0],
+                              audio->volume );
+         }
+         else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+            audio_channel *ch = 
+               audio_get_group_idle_channel( audio->group, 
+                                             audio->max_channels );
+
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
+               audio_channel_edit_volume( ch, audio->volume, 1 );
+               ch = audio_relinquish_channel( ch );
             }
-            else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
-               audio_channel *ch = 
-                  audio_get_group_idle_channel( audio->group, 
-                                                audio->max_channels );
-
-               if( ch ){
-                  audio_channel_init( ch, &clip->clip, audio->flags );
-                  audio_channel_group( ch, audio->group );
-                  audio_channel_set_spacial( ch, pos, audio->transform.s[0] );
-                  audio_channel_edit_volume( ch, audio->volume, 1 );
-                  ch = audio_relinquish_channel( ch );
+         }
+         else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+            audio_channel *ch =
+               audio_get_group_idle_channel( audio->group,
+                                             audio->max_channels );
+
+            /* group is full */
+            if( !ch ){
+               audio_channel *existing = 
+                  audio_get_group_first_active_channel( audio->group );
+
+               if( existing ){
+                  if( existing->source == &clip->clip ){
+                     audio_unlock();
+                     return;
+                  }
+                 
+                  existing = audio_channel_fadeout( existing, audio->crossfade);
                }
-            }
-            else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
-               
-            }
 
-            
+               ch = audio_get_first_idle_channel();
+            }
 
-            audio_unlock();
-            break;
+            if( ch ){
+               audio_channel_init( ch, &clip->clip, audio->flags );
+               audio_channel_group( ch, audio->group );
+               audio_channel_fadein( ch, audio->crossfade );
+               ch = audio_relinquish_channel( ch );
+            }
          }
+
+         audio_unlock();
+         return;
       }
    }
 }
@@ -692,13 +722,13 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
       if( volume->type == k_volume_subtype_trigger ){
          v3f local;
          m4x3_mulv( volume->to_local, pos, local );
-         vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
 
          if( (fabsf(local[0]) <= 1.0f) &&
              (fabsf(local[1]) <= 1.0f) &&
              (fabsf(local[2]) <= 1.0f) )
          {
             in_volume = 1;
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
 
             if( !world_global.in_volume ){
                ent_call basecall;
@@ -710,6 +740,8 @@ VG_STATIC void world_update( world_instance *world, v3f pos )
                entity_call( world, &basecall );
             }
          }
+         else
+            vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff );
       }
       else if( volume->type == k_volume_subtype_particle ){
          vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );