#include "shaders/terrain.h"
#include "shaders/sky.h"
-#include "shaders/planeinf.h"
#include "shaders/standard.h"
#include "shaders/vblend.h"
#include "shaders/gpos.h"
VG_STATIC void world_init(void)
{
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "water_enable",
.data = &world.water.enabled,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 0
});
shader_terrain_register();
shader_sky_register();
- shader_planeinf_register();
shader_gpos_register();
shader_blitcolour_register();
shader_alphatest_register();