/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
-#include "common.h"
-
#ifndef WORLD_H
#define WORLD_H
-typedef struct world_instance world_instance;
-
-#include "vg/vg_loader.h"
-
-#include "network.h"
-#include "network_msg.h"
-#include "scene.h"
#include "render.h"
-#include "rigidbody.h"
-#include "bvh.h"
-#include "model.h"
-#include "shaders/scene_standard.h"
-#include "shaders/scene_standard_alphatest.h"
-#include "shaders/scene_vertex_blend.h"
-#include "shaders/scene_terrain.h"
-#include "shaders/scene_depth.h"
+/* types
+ */
-#include "shaders/model_sky.h"
+enum world_geo_type{
+ k_world_geo_type_solid = 0,
+ k_world_geo_type_nonsolid = 1,
+ k_world_geo_type_water = 2
+};
-typedef struct teleport_gate teleport_gate;
+enum world_purpose{
+ k_world_purpose_hub,
+ k_world_purpose_client
+}
+purpose;
-enum { k_max_ui_segments = 8 };
+typedef struct world_instance world_instance;
-enum { k_max_ui_elements = k_max_ui_segments };
-enum { k_max_element_verts = 10 };
-enum { k_max_element_indices = 20 };
+static void skaterift_world_get_save_path( enum world_purpose which,
+ char buf[128] );
-enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
-enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
+/* submodule headers */
+#include "world_entity.h"
+#include "world_gate.h"
+#include "world_gen.h"
+#include "world_info.h"
+#include "world_load.h"
+#include "world_physics.h"
+#include "world_render.h"
+#include "world_sfd.h"
+#include "world_volumes.h"
+#include "world_water.h"
+#include "world_audio.h"
+#include "world_routes.h"
-enum logic_type
-{
- k_logic_type_relay = 1,
- k_logic_type_chance = 2,
- k_logic_type_achievement = 3
-};
+/* console variables */
-enum geo_type
-{
- k_geo_type_solid = 0,
- k_geo_type_nonsolid = 1,
- k_geo_type_water = 2
-};
+static f32 k_day_length = 30.0f; /* minutes */
+static i32 k_debug_light_indices = 0,
+ k_debug_light_complexity= 0,
+ k_light_preview = 0;
-struct world_instance
-{
- /* This is a small flag we use to changelevel.
- * It will not be cleared until all sounds stop playing
- */
+struct world_instance {
/* Fixed items
* -------------------------------------------------------
*/
- char world_name[ 64 ];
+ void *heap;
+ enum world_status{
+ k_world_status_unloaded = 0,
+ k_world_status_loading = 1,
+ k_world_status_loaded = 2,
+ k_world_status_unloading = 3 /* dont spawn sounds and stuff */
+ }
+ status;
- struct
- {
+ struct{
boxf depthbounds;
int depth_computed;
}
water;
+ f64 time;
+
/* STD140 */
- struct ub_world_lighting
- {
- /* v3f (padded) */
- v4f g_light_colours[3],
- g_light_directions[3],
- g_ambient_colour;
+ struct ub_world_lighting{
+ v4f g_cube_min,
+ g_cube_inv_range;
v4f g_water_plane,
g_depth_bounds;
+ v4f g_daysky_colour;
+ v4f g_nightsky_colour;
+ v4f g_sunset_colour;
+ v4f g_ambient_colour;
+ v4f g_sunset_ambient;
+ v4f g_sun_colour;
+ v4f g_sun_dir;
+ v4f g_board_0;
+ v4f g_board_1;
+
float g_water_fog;
- int g_light_count;
+ float g_time;
+ float g_realtime;
+ float g_shadow_length;
+ float g_shadow_spread;
+
+ float g_time_of_day;
+ float g_day_phase;
+ float g_sunset_phase;
+
int g_light_preview;
int g_shadow_samples;
- v4f g_point_light_positions[32];
- v4f g_point_light_colours[32];
+ int g_debug_indices;
+ int g_debug_complexity;
}
ub_lighting;
GLuint ubo_lighting;
int ubo_bind_point;
+ GLuint tbo_light_entities,
+ tex_light_entities,
+ tex_light_cubes;
+
+ float probabilities[3];
+
+ v3i light_cubes;
struct framebuffer heightmap;
/*
*
* the following arrays index somewhere into this linear
* allocator
- *
- * (world_gen.h)
* --------------------------------------------------------------------------
*/
- /*
- * Main world .mdl
- */
- mdl_context *meta;
/*
- * Materials / textures
+ * Main world .mdl
*/
+ mdl_context meta;
GLuint *textures;
u32 texture_count;
- struct world_material
- {
+ struct world_surface{
mdl_material info;
mdl_submesh sm_geo,
sm_no_collide;
}
- * materials;
- u32 material_count;
-
- /*
- * Named safe places to respawn
- */
- struct respawn_point
- {
- v3f co;
- v4f q;
- const char *name;
- }
- * spawns;
- u32 spawn_count;
-
- /*
- * Audio player entities
- */
- struct world_audio_thing
- {
- v3f pos;
- float volume;
- u32 flags;
-
- audio_player player;
- audio_clip temp_embedded_clip;
- }
- * audio_things;
- u32 audio_things_count;
-
- /*
- * Relays
- */
- struct logic_relay
- {
- v3f pos;
-
- struct relay_target
- {
- u32 sub_id;
- enum classtype classtype;
- }
- targets[4];
- u32 target_count;
- }
- * logic_relays;
- u32 relay_count;
-
- /*
- * Box trigger entities
- */
- struct trigger_zone
- {
- m4x3f transform, inv_transform;
-
- struct relay_target target;
- }
- * triggers;
- u32 trigger_count;
-
- /*
- * Achievements
- */
- struct logic_achievement
- {
- v3f pos;
- const char *achievement_id;
- u32 achieved;
- }
- * logic_achievements;
- u32 achievement_count;
-
- /*
- * Lights
- */
- struct world_light
- {
- v3f co;
- v4f colour;
- }
- * lights;
- u32 light_count;
-
- /*
- * Routes (world_routes.h)
- * --------------------------------------------------------------------------
- */
- struct route_node
- {
- v3f co, right, up, h;
- u32 next[2];
-
- u32 special_type, special_id, current_refs, ref_count;
- u32 route_ids[4]; /* Gates can be linked into up to four routes */
- }
- *nodes;
- u32 node_count;
-
- struct route
- {
- u32 track_id;
- v4f colour;
-
- u32 start;
- mdl_submesh sm;
-
- int active;
- float factive;
-
- double best_lap, latest_pass; /* Session */
-
- m4x3f scoreboard_transform;
- }
- *routes;
- u32 route_count;
-
- struct route_gate
- {
- struct teleport_gate
- {
- v3f co[2];
- v4f q[2];
- v2f dims;
-
- m4x3f to_world, transport;
- }
- gate;
-
- u32 node_id;
-
- struct route_timing
- {
- u32 version; /* Incremented on every teleport */
- double time;
- }
- timing;
- }
- *gates;
- u32 gate_count;
-
- struct nonlocal_gate
- {
- struct teleport_gate gate;
- mdl_node *node;
-
- u32 target_map_index, working;
- }
- *nonlocal_gates;
- u32 nonlocalgate_count;
-
- struct route_collector
- {
- struct route_timing timing;
- }
- *collectors;
- u32 collector_count;
-
+ * surfaces;
+ u32 surface_count;
+
+ ent_worldinfo info;
+ mdl_array_ptr ent_spawn,
+ ent_gate,
+ ent_light,
+ ent_route_node,
+ ent_path_index,
+ ent_checkpoint,
+ ent_route,
+ ent_water,
+
+ ent_audio_clip,
+ ent_audio,
+ ent_volume,
+ ent_traffic,
+ ent_skateshop,
+ ent_marker,
+ ent_camera,
+ ent_swspreview,
+ ent_ccmd,
+ ent_objective,
+ ent_challenge,
+ ent_relay,
+ ent_cubemap;
+
+ ent_gate *rendering_gate;
/* logic
* ----------------------------------------------------
*/
/* world geometry */
- scene *scene_geo,
- *scene_no_collide,
- *scene_lines;
+ scene_context scene_geo,
+ scene_no_collide,
+ scene_lines;
/* spacial mappings */
- bh_tree *audio_bh,
- *trigger_bh,
- *geo_bh;
+ bh_tree *geo_bh,
+ *entity_bh;
+ u32 *entity_list;
/* graphics */
glmesh mesh_route_lines;
glmesh mesh_geo,
mesh_no_collide,
mesh_water;
+ u32 cubemap_cooldown, cubemap_side;
- rigidbody rb_geo; /* todo.. ... */
+ rb_object rb_geo;
};
-VG_STATIC struct world_global
-{
+struct world_static {
/*
* Allocated as system memory
* --------------------------------------------------------------------------
*/
- void *generic_heap,
- *audio_heap; /* sub buffer of the audio buffer */
-
- /* rendering */
- glmesh skydome;
- mdl_submesh dome_upper, dome_lower;
-
- glmesh mesh_gate_surface;
-
- double sky_time, sky_rate, sky_target_rate;
+ void *heap;
- /* gates, TODO: active_gate should also know which instance */
- u32 active_gate,
- current_run_version;
+ u32 current_run_version;
double time, rewind_from, rewind_to, last_use;
- /* water rendering */
- struct
- {
- struct framebuffer fbreflect, fbdepth;
- }
- water;
-
- /* split flap display */
- struct
- {
- mdl_submesh *sm_module, *sm_card;
- glmesh mesh_base, mesh_display;
-
- u32 w, h;
- float *buffer;
- }
- sfd;
-
- /* timing bars, fixed maximum amount */
- struct route_ui_bar
- {
- GLuint vao, vbo, ebo;
-
- u32 indices_head;
- u32 vertex_head;
-
- struct route_ui_segment
- {
- float length;
- u32 vertex_start, vertex_count,
- index_start, index_count, notches;
- }
- segments[k_max_ui_segments];
-
- u32 segment_start, segment_count, fade_start, fade_count;
- double fade_timer_start;
- float xpos;
- }
- ui_bars[16];
+ u32 active_trigger_volumes[8];
+ u32 active_trigger_volume_count;
- v3f render_gate_pos;
- int active_route_board;
- int in_trigger;
+ world_instance instances[4];
+ i32 active_instance;
+ u32 focused_entity; /* like skateshop, challenge.. */
+ f32 focus_strength;
+ camera focus_cam;
- int switching_to_new_world;
+ /* challenges */
+ ent_objective *challenge_target;
+ f32 challenge_timer;
- world_instance worlds[4];
- u32 world_count;
- u32 active_world;
-}
-world_global;
+ addon_reg *addon_hub,
+ *addon_client;
-VG_STATIC world_instance *get_active_world( void )
-{
- return &world_global.worlds[ world_global.active_world ];
-}
-
-/*
- * API
- */
-
-VG_STATIC
-int ray_hit_is_ramp( world_instance *world, ray_hit *hit );
-
-VG_STATIC
-struct world_material *ray_hit_material( world_instance *world, ray_hit *hit );
-
-VG_STATIC
-void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] );
-
-VG_STATIC
-int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
-
-/*
- * Submodules
- */
-
-#include "world_routes.h"
-#include "world_sfd.h"
-#include "world_render.h"
-#include "world_water.h"
-#include "world_gen.h"
-#include "world_gate.h"
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC int world_stop_sound( int argc, const char *argv[] )
-{
- world_instance *world = get_active_world();
-
- /*
- * None of our world audio runs as one shots, they always have a player.
- * Therefore it is safe to delete clip data after the players are
- * disconnected
- */
- audio_lock();
- for( int i=0; i<world->audio_things_count; i++ )
- {
- struct world_audio_thing *at = &world->audio_things[i];
-
- if( audio_player_is_playing( &at->player ) )
- {
- u32 cflags = audio_player_get_flags( &at->player );
- audio_player_set_flags( &at->player, cflags | AUDIO_FLAG_KILL );
- }
- }
- audio_unlock();
-
- return 0;
-}
-
-VG_STATIC int world_change_world( int argc, const char *argv[] )
-{
-#if 0
- world_instance *world = get_active_world();
-
- if( argc == 0 )
- {
- vg_info( "%s\n", world.world_name );
- return 0;
- }
- else
- {
- vg_info( "Switching world...\n" );
- strcpy( world.world_name, argv[0] );
- world.switching_to_new_world = 1;
- world_stop_sound( 0, NULL );
+ enum world_loader_state{
+ k_world_loader_none,
+ k_world_loader_preload,
+ k_world_loader_load
}
-#endif
-
- return 0;
+ load_state;
}
+static world_static;
-VG_STATIC void world_init(void)
-{
-#if 0
- vg_var_push( (struct vg_var){
- .name = "water_enable",
- .data = &world.water.enabled,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 0
- });
-#endif
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "world_stop_sound",
- .function = world_stop_sound
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "world",
- .function = world_change_world
- });
-
- world_global.sky_rate = 1.0;
- world_global.sky_target_rate = 1.0;
-
- shader_scene_standard_register();
- shader_scene_standard_alphatest_register();
- shader_scene_vertex_blend_register();
- shader_scene_terrain_register();
- shader_scene_depth_register();
-
- shader_model_sky_register();
-
- vg_info( "Loading world resources\n" );
-
- vg_linear_clear( vg_mem.scratch );
- mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
-
- mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" );
- world_global.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
-
- vg_acquire_thread_sync();
- {
- mdl_unpack_glmesh( msky, &world_global.skydome );
- }
- vg_release_thread_sync();
-
- /* Other systems */
- vg_info( "Loading other world systems\n" );
-
- vg_loader_step( world_render_init, NULL );
- vg_loader_step( world_sfd_init, NULL );
- vg_loader_step( world_water_init, NULL );
- vg_loader_step( world_gates_init, NULL );
- vg_loader_step( world_routes_init, NULL );
-
- /* Allocate dynamic world memory arena */
- u32 max_size = 76*1024*1024;
- world_global.generic_heap = vg_create_linear_allocator( vg_mem.rtmemory,
- max_size,
- VG_MEMORY_SYSTEM );
-}
-
-VG_STATIC void world_audio_init(void)
-{
- u32 size = vg_linear_remaining( vg_audio.audio_pool )
- - sizeof(vg_linear_allocator);
-
- world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool,
- size,
- VG_MEMORY_SYSTEM );
-}
-
-VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid )
-{
- struct logic_achievement *ach = &world->logic_achievements[ uid ];
-
- if( ach->achieved )
- return;
-
- steam_set_achievement( ach->achievement_id );
- steam_store_achievements();
-
- ach->achieved = 1;
-}
-
-VG_STATIC void world_run_relay( world_instance *world,
- struct relay_target *rt );
-
-VG_STATIC void world_trigger_relay( world_instance *world, u32 uid )
-{
- struct logic_relay *relay = &world->logic_relays[ uid ];
-
- for( int i=0; i<relay->target_count; i++ )
- {
- world_run_relay( world, &relay->targets[i] );
- }
-}
-
-VG_STATIC void world_trigger_audio( world_instance *world, u32 uid )
-{
- struct world_audio_thing *wat = &world->audio_things[ uid ];
-
- audio_lock();
- audio_player_playclip( &wat->player,
- &wat->temp_embedded_clip );
- audio_unlock();
-}
-
-VG_STATIC void world_run_relay( world_instance *world,
- struct relay_target *rt )
-{
- struct entity_instruction
- {
- enum classtype classtype;
- void (*p_trigger)( world_instance *world, u32 uid );
- }
- entity_instructions[] =
- {
- { k_classtype_logic_achievement, world_trigger_achievement },
- { k_classtype_logic_relay, world_trigger_relay },
- { k_classtype_audio, world_trigger_audio }
- };
-
- for( int i=0; i<vg_list_size(entity_instructions); i++ )
- {
- struct entity_instruction *instr = &entity_instructions[i];
-
- if( instr->classtype == rt->classtype )
- {
- instr->p_trigger( world, rt->sub_id );
- return;
- }
- }
-
- vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
-}
-
-VG_STATIC void world_update( world_instance *world, v3f pos )
-{
-#if 0
- if( world.switching_to_new_world )
- {
- int all_stopped = 1;
-
- audio_lock();
- for( int i=0; i<world.audio_things_count; i++ )
- {
- struct world_audio_thing *at = &world.audio_things[i];
-
- if( audio_player_is_playing( &at->player ) )
- {
- all_stopped = 0;
- break;
- }
- }
- audio_unlock();
-
- if( all_stopped )
- {
- world.switching_to_new_world = 0;
- world_unload();
- vg_loader_start( world_load );
- return;
- }
- }
-
- world.sky_time += world.sky_rate * vg.time_delta;
- world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate,
- vg.time_delta * 5.0 );
-#endif
-
- world_routes_update( world );
-#if 0
- world_routes_debug();
-#endif
-
- if( world->route_count > 0 )
- {
- int closest = 0;
- float min_dist = INFINITY;
-
- for( int i=0; i<world->route_count; i++ )
- {
- float d = v3_dist2( world->routes[i].scoreboard_transform[3], pos );
-
- if( d < min_dist )
- {
- min_dist = d;
- closest = i;
- }
- }
-
- if( (world_global.active_route_board != closest)
- || network_scores_updated )
- {
- network_scores_updated = 0;
- world_global.active_route_board = closest;
-
- struct route *route = &world->routes[closest];
-
- u32 id = route->track_id;
-
- if( id != 0xffffffff )
- {
- struct netmsg_board *local_board =
- &scoreboard_client_data.boards[id];
-
- for( int i=0; i<13; i++ )
- {
- sfd_encode( i, &local_board->data[27*i] );
- }
- }
- }
- }
-
- int in_trigger = 0;
- for( int i=0; i<world->trigger_count; i++ )
- {
- struct trigger_zone *zone = &world->triggers[i];
-
- v3f local;
- m4x3_mulv( zone->inv_transform, pos, local );
-
- if( (fabsf(local[0]) <= 1.0f) &&
- (fabsf(local[1]) <= 1.0f) &&
- (fabsf(local[2]) <= 1.0f) )
- {
- in_trigger = 1;
-
- if( !world_global.in_trigger )
- {
- world_run_relay( world, &zone->target );
- }
- }
-
- vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
- }
-
- for( int i=0; i<world->light_count; i++ )
- {
- struct world_light *light = &world->lights[i];
-
- u32 colour = 0xff000000;
- u8 r = light->colour[0] * 255.0f,
- g = light->colour[1] * 255.0f,
- b = light->colour[2] * 255.0f;
-
- colour |= r;
- colour |= g << 8;
- colour |= b << 16;
-
- vg_line_pt3( light->co, 0.25f, colour );
- }
-
- world_global.in_trigger = in_trigger;
- sfd_update();
-}
-
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC void ray_world_get_tri( world_instance *world,
- ray_hit *hit, v3f tri[3] )
-{
- for( int i=0; i<3; i++ )
- v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
-}
-
-VG_STATIC int ray_world( world_instance *world,
- v3f pos, v3f dir, ray_hit *hit )
-{
- return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
-}
-
-/*
- * Cast a sphere from a to b and see what time it hits
- */
-VG_STATIC int spherecast_world( world_instance *world,
- v3f pa, v3f pb, float r, float *t, v3f n )
-{
- bh_iter it;
- bh_iter_init( 0, &it );
-
- boxf region;
- box_init_inf( region );
- box_addpt( region, pa );
- box_addpt( region, pb );
-
- v3_add( (v3f){ r, r, r}, region[1], region[1] );
- v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
-
- v3f dir;
- v3_sub( pb, pa, dir );
-
- v3f dir_inv;
- dir_inv[0] = 1.0f/dir[0];
- dir_inv[1] = 1.0f/dir[1];
- dir_inv[2] = 1.0f/dir[2];
-
- int hit = -1;
- float min_t = 1.0f;
-
- int idx;
- while( bh_next( world->geo_bh, &it, region, &idx ) )
- {
- u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
- v3f tri[3];
-
- boxf box;
- box_init_inf( box );
-
- for( int j=0; j<3; j++ )
- {
- v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
- box_addpt( box, tri[j] );
- }
-
- v3_add( (v3f){ r, r, r}, box[1], box[1] );
- v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
-
- if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
- continue;
-
- float t;
- v3f n1;
- if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
- {
- if( t < min_t )
- {
- min_t = t;
- hit = idx;
- v3_copy( n1, n );
- }
- }
- }
-
- *t = min_t;
- return hit;
-}
-
-VG_STATIC
-struct world_material *world_tri_index_material( world_instance *world,
- u32 index )
-{
- for( int i=1; i<world->material_count; i++ )
- {
- struct world_material *mat = &world->materials[i];
-
- if( (index >= mat->sm_geo.vertex_start) &&
- (index < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
- {
- return mat;
- }
- }
-
- /* error material */
- return &world->materials[0];
-}
-
-VG_STATIC struct world_material *world_contact_material( world_instance *world,
- rb_ct *ct )
-{
- return world_tri_index_material( world, ct->element_id );
-}
-
-VG_STATIC struct world_material *ray_hit_material( world_instance *world,
- ray_hit *hit )
-{
- return world_tri_index_material( world, hit->tri[0] );
-}
+static void world_init(void);
+static world_instance *world_current_instance(void);
+static void world_set_active_instance( u32 index );
#endif /* WORLD_H */